mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-27 20:13:07 +00:00
f17249691d
now in the form Tone.Something instead of using `import { Something } from "tone"`. It makes the example runner on the docs page work much faster
105 lines
3.1 KiB
TypeScript
105 lines
3.1 KiB
TypeScript
import { StereoXFeedbackEffect, StereoXFeedbackEffectOptions } from "./StereoXFeedbackEffect";
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import { NormalRange, Seconds, Time } from "../core/type/Units";
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import { optionsFromArguments } from "../core/util/Defaults";
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import { Delay } from "../core/context/Delay";
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import { Signal } from "../signal/Signal";
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import { readOnly } from "../core/util/Interface";
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export interface PingPongDelayOptions extends StereoXFeedbackEffectOptions {
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delayTime: Time;
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maxDelay: Seconds;
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}
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/**
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* PingPongDelay is a feedback delay effect where the echo is heard
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* first in one channel and next in the opposite channel. In a stereo
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* system these are the right and left channels.
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* PingPongDelay in more simplified terms is two Tone.FeedbackDelays
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* with independent delay values. Each delay is routed to one channel
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* (left or right), and the channel triggered second will always
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* trigger at the same interval after the first.
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* @example
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* const pingPong = new Tone.PingPongDelay("4n", 0.2).toDestination();
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* const drum = new Tone.MembraneSynth().connect(pingPong);
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* drum.triggerAttackRelease("C4", "32n");
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* @category Effect
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*/
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export class PingPongDelay extends StereoXFeedbackEffect<PingPongDelayOptions> {
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readonly name: string = "PingPongDelay";
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/**
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* the delay node on the left side
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*/
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private _leftDelay: Delay;
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/**
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* the delay node on the right side
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*/
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private _rightDelay: Delay;
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/**
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* the predelay on the right side
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*/
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private _rightPreDelay: Delay;
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/**
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* the delay time signal
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*/
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readonly delayTime: Signal<"time">;
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/**
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* @param delayTime The delayTime between consecutive echos.
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* @param feedback The amount of the effected signal which is fed back through the delay.
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*/
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constructor(delayTime?: Time, feedback?: NormalRange);
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constructor(options?: Partial<PingPongDelayOptions>);
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constructor() {
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super(optionsFromArguments(PingPongDelay.getDefaults(), arguments, ["delayTime", "feedback"]));
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const options = optionsFromArguments(PingPongDelay.getDefaults(), arguments, ["delayTime", "feedback"]);
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this._leftDelay = new Delay({
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context: this.context,
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maxDelay: options.maxDelay,
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});
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this._rightDelay = new Delay({
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context: this.context,
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maxDelay: options.maxDelay
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});
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this._rightPreDelay = new Delay({
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context: this.context,
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maxDelay: options.maxDelay
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});
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this.delayTime = new Signal({
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context: this.context,
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units: "time",
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value: options.delayTime,
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});
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// connect it up
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this.connectEffectLeft(this._leftDelay);
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this.connectEffectRight(this._rightPreDelay, this._rightDelay);
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this.delayTime.fan(this._leftDelay.delayTime, this._rightDelay.delayTime, this._rightPreDelay.delayTime);
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// rearranged the feedback to be after the rightPreDelay
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this._feedbackL.disconnect();
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this._feedbackL.connect(this._rightDelay);
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readOnly(this, ["delayTime"]);
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}
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static getDefaults(): PingPongDelayOptions {
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return Object.assign(StereoXFeedbackEffect.getDefaults(), {
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delayTime: 0.25,
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maxDelay: 1
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});
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}
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dispose(): this {
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super.dispose();
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this._leftDelay.dispose();
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this._rightDelay.dispose();
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this._rightPreDelay.dispose();
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this.delayTime.dispose();
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return this;
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}
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}
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