mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-27 20:13:07 +00:00
f17249691d
now in the form Tone.Something instead of using `import { Something } from "tone"`. It makes the example runner on the docs page work much faster
187 lines
4.7 KiB
TypeScript
187 lines
4.7 KiB
TypeScript
import { StereoEffect, StereoEffectOptions } from "./StereoEffect";
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import { Frequency, Hertz, Positive } from "../core/type/Units";
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import { optionsFromArguments } from "../core/util/Defaults";
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import { LFO } from "../source/oscillator/LFO";
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import { Signal } from "../signal/Signal";
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import { readOnly } from "../core/util/Interface";
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export interface PhaserOptions extends StereoEffectOptions {
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frequency: Frequency;
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octaves: Positive;
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stages: Positive;
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Q: Positive;
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baseFrequency: Frequency;
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}
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/**
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* Phaser is a phaser effect. Phasers work by changing the phase
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* of different frequency components of an incoming signal. Read more on
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* [Wikipedia](https://en.wikipedia.org/wiki/Phaser_(effect)).
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* Inspiration for this phaser comes from [Tuna.js](https://github.com/Dinahmoe/tuna/).
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* @example
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* const phaser = new Tone.Phaser({
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* frequency: 15,
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* octaves: 5,
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* baseFrequency: 1000
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* }).toDestination();
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* const synth = new Tone.FMSynth().connect(phaser);
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* synth.triggerAttackRelease("E3", "2n");
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* @category Effect
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*/
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export class Phaser extends StereoEffect<PhaserOptions> {
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readonly name: string = "Phaser";
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/**
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* the lfo which controls the frequency on the left side
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*/
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private _lfoL: LFO;
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/**
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* the lfo which controls the frequency on the right side
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*/
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private _lfoR: LFO;
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/**
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* the base modulation frequency
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*/
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private _baseFrequency: Hertz;
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/**
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* the octaves of the phasing
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*/
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private _octaves: Positive;
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/**
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* The quality factor of the filters
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*/
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readonly Q: Signal<"positive">;
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/**
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* the array of filters for the left side
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*/
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private _filtersL: BiquadFilterNode[];
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/**
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* the array of filters for the left side
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*/
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private _filtersR: BiquadFilterNode[];
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/**
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* the frequency of the effect
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*/
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readonly frequency: Signal<"frequency">;
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/**
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* @param frequency The speed of the phasing.
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* @param octaves The octaves of the effect.
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* @param baseFrequency The base frequency of the filters.
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*/
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constructor(frequency?: Frequency, octaves?: Positive, baseFrequency?: Frequency);
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constructor(options?: Partial<PhaserOptions>);
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constructor() {
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super(optionsFromArguments(Phaser.getDefaults(), arguments, ["frequency", "octaves", "baseFrequency"]));
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const options = optionsFromArguments(Phaser.getDefaults(), arguments, ["frequency", "octaves", "baseFrequency"]);
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this._lfoL = new LFO({
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context: this.context,
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frequency: options.frequency,
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min: 0,
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max: 1
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});
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this._lfoR = new LFO({
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context: this.context,
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frequency: options.frequency,
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min: 0,
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max: 1,
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phase: 180,
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});
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this._baseFrequency = this.toFrequency(options.baseFrequency);
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this._octaves = options.octaves;
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this.Q = new Signal({
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context: this.context,
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value: options.Q,
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units: "positive",
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});
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this._filtersL = this._makeFilters(options.stages, this._lfoL);
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this._filtersR = this._makeFilters(options.stages, this._lfoR);
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this.frequency = this._lfoL.frequency;
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this.frequency.value = options.frequency;
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// connect them up
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this.connectEffectLeft(...this._filtersL);
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this.connectEffectRight(...this._filtersR);
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// control the frequency with one LFO
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this._lfoL.frequency.connect(this._lfoR.frequency);
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// set the options
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this.baseFrequency = options.baseFrequency;
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this.octaves = options.octaves;
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// start the lfo
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this._lfoL.start();
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this._lfoR.start();
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readOnly(this, ["frequency", "Q"]);
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}
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static getDefaults(): PhaserOptions {
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return Object.assign(StereoEffect.getDefaults(), {
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frequency: 0.5,
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octaves: 3,
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stages: 10,
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Q: 10,
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baseFrequency: 350,
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});
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}
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private _makeFilters(stages: number, connectToFreq: LFO): BiquadFilterNode[] {
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const filters: BiquadFilterNode[] = [];
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// make all the filters
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for (let i = 0; i < stages; i++) {
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const filter = this.context.createBiquadFilter();
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filter.type = "allpass";
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this.Q.connect(filter.Q);
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connectToFreq.connect(filter.frequency);
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filters.push(filter);
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}
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return filters;
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}
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/**
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* The number of octaves the phase goes above the baseFrequency
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*/
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get octaves() {
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return this._octaves;
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}
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set octaves(octaves) {
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this._octaves = octaves;
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const max = this._baseFrequency * Math.pow(2, octaves);
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this._lfoL.max = max;
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this._lfoR.max = max;
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}
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/**
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* The the base frequency of the filters.
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*/
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get baseFrequency(): Frequency {
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return this._baseFrequency;
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}
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set baseFrequency(freq) {
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this._baseFrequency = this.toFrequency(freq);
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this._lfoL.min = this._baseFrequency;
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this._lfoR.min = this._baseFrequency;
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this.octaves = this._octaves;
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}
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dispose(): this {
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super.dispose();
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this.Q.dispose();
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this._lfoL.dispose();
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this._lfoR.dispose();
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this._filtersL.forEach(f => f.disconnect());
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this._filtersR.forEach(f => f.disconnect());
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this.frequency.dispose();
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return this;
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}
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}
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