mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
ed71d8141b
no longer using AMD (require.js) style imports, and beginning to move to es6 "import/export" statements everywhere.
133 lines
3.5 KiB
JavaScript
133 lines
3.5 KiB
JavaScript
import Tone from "../core/Tone";
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import "../core/TransportEvent";
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import "../type/Ticks";
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/**
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* @class Tone.TransportRepeatEvent is an internal class used by Tone.Transport
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* to schedule repeat events. This class should not be instantiated directly.
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* @extends {Tone.TransportEvent}
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* @param {Object} options
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*/
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Tone.TransportRepeatEvent = function(Transport, options){
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Tone.TransportEvent.call(this, Transport, options);
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options = Tone.defaultArg(options, Tone.TransportRepeatEvent.defaults);
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/**
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* When the event should stop repeating
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* @type {Ticks}
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* @private
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*/
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this.duration = Tone.Ticks(options.duration);
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/**
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* The interval of the repeated event
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* @type {Ticks}
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* @private
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*/
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this._interval = Tone.Ticks(options.interval);
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/**
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* The ID of the current timeline event
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* @type {Number}
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* @private
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*/
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this._currentId = -1;
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/**
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* The ID of the next timeline event
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* @type {Number}
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* @private
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*/
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this._nextId = -1;
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/**
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* The time of the next event
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* @type {Ticks}
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* @private
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*/
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this._nextTick = this.time;
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/**
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* a reference to the bound start method
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* @type {Function}
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* @private
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*/
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this._boundRestart = this._restart.bind(this);
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this.Transport.on("start loopStart", this._boundRestart);
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this._restart();
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};
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Tone.extend(Tone.TransportRepeatEvent, Tone.TransportEvent);
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/**
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* The defaults
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* @static
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* @type {Object}
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*/
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Tone.TransportRepeatEvent.defaults = {
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"duration" : Infinity,
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"interval" : 1
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};
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/**
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* Invoke the callback. Returns the tick time which
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* the next event should be scheduled at.
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* @param {Number} time The AudioContext time in seconds of the event
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*/
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Tone.TransportRepeatEvent.prototype.invoke = function(time){
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//create more events if necessary
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this._createEvents(time);
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//call the super class
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Tone.TransportEvent.prototype.invoke.call(this, time);
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};
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/**
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* Push more events onto the timeline to keep up with the position of the timeline
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* @private
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*/
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Tone.TransportRepeatEvent.prototype._createEvents = function(time){
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// schedule the next event
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var ticks = this.Transport.getTicksAtTime(time);
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if (ticks >= this.time && ticks >= this._nextTick &&
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this._nextTick + this._interval < this.time + this.duration){
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this._nextTick += this._interval;
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this._currentId = this._nextId;
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this._nextId = this.Transport.scheduleOnce(this.invoke.bind(this), Tone.Ticks(this._nextTick));
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}
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};
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/**
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* Push more events onto the timeline to keep up with the position of the timeline
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* @private
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*/
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Tone.TransportRepeatEvent.prototype._restart = function(time){
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this.Transport.clear(this._currentId);
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this.Transport.clear(this._nextId);
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this._nextTick = this.time;
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var ticks = this.Transport.getTicksAtTime(time);
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if (ticks > this.time){
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this._nextTick = this.time + Math.ceil((ticks - this.time) / this._interval) * this._interval;
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}
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this._currentId = this.Transport.scheduleOnce(this.invoke.bind(this), Tone.Ticks(this._nextTick));
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this._nextTick += this._interval;
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this._nextId = this.Transport.scheduleOnce(this.invoke.bind(this), Tone.Ticks(this._nextTick));
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};
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/**
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* Clean up
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* @return {Tone.TransportRepeatEvent} this
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*/
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Tone.TransportRepeatEvent.prototype.dispose = function(){
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this.Transport.clear(this._currentId);
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this.Transport.clear(this._nextId);
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this.Transport.off("start loopStart", this._boundRestart);
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this._boundCreateEvents = null;
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Tone.TransportEvent.prototype.dispose.call(this);
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this.duration = null;
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this._interval = null;
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return this;
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};
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export default Tone.TransportRepeatEvent;
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