Tone.js/Tone/source/Noise.js
2014-04-06 16:51:30 -04:00

89 lines
No EOL
3 KiB
JavaScript

///////////////////////////////////////////////////////////////////////////////
//
// NOISE
//
///////////////////////////////////////////////////////////////////////////////
define(["Tone/core/Tone"], function(Tone){
//@param {string} type the noise type
Tone.Noise = function(type){
//extend Unit
Tone.call(this);
//components
this.jsNode = this.context.createScriptProcessor(this.bufferSize, 0, 1);
//connections
this.jsNode.connect(this.output);
this.setType(this.defaultArg(type, "white"));
}
Tone.extend(Tone.Noise, Tone);
//@param {string} type ('white', 'pink', 'brown')
Tone.Noise.prototype.setType = function(type){
switch (type){
case "white" :
this.jsNode.onaudioprocess = this._whiteNoise.bind(this);
break;
case "pink" :
this.jsNode.onaudioprocess = this._pinkNoise.bind(this);
break;
case "brown" :
this.jsNode.onaudioprocess = this._brownNoise.bind(this);
break;
default :
this.jsNode.onaudioprocess = this._whiteNoise.bind(this);
}
}
//modified from http://noisehack.com/generate-noise-web-audio-api/
Tone.Noise.prototype._pinkNoise = (function() {
var b0, b1, b2, b3, b4, b5, b6;
b0 = b1 = b2 = b3 = b4 = b5 = b6 = 0.0;
return function(e) {
var bufferSize = this.jsNode.bufferSize;
var output = e.outputBuffer.getChannelData(0);
for (var i = 0; i < bufferSize; i++) {
var white = Math.random() * 2 - 1;
b0 = 0.99886 * b0 + white * 0.0555179;
b1 = 0.99332 * b1 + white * 0.0750759;
b2 = 0.96900 * b2 + white * 0.1538520;
b3 = 0.86650 * b3 + white * 0.3104856;
b4 = 0.55000 * b4 + white * 0.5329522;
b5 = -0.7616 * b5 - white * 0.0168980;
output[i] = b0 + b1 + b2 + b3 + b4 + b5 + b6 + white * 0.5362;
output[i] *= 0.11; // (roughly) compensate for gain
b6 = white * 0.115926;
}
}
})();
//modified from http://noisehack.com/generate-noise-web-audio-api/
Tone.Noise.prototype._brownNoise = (function() {
var lastOut = 0.0;
return function(e) {
var bufferSize = this.jsNode.bufferSize;
var output = e.outputBuffer.getChannelData(0);
for (var i = 0; i < bufferSize; i++) {
var white = Math.random() * 2 - 1;
output[i] = (lastOut + (0.02 * white)) / 1.02;
lastOut = output[i];
output[i] *= 3.5; // (roughly) compensate for gain
}
}
return node;
})();
//modified from http://noisehack.com/generate-noise-web-audio-api/
Tone.Noise.prototype._whiteNoise = function(e){
var bufferSize = this.jsNode.bufferSize;
var output = e.outputBuffer.getChannelData(0);
for (var i = 0; i < bufferSize; i++) {
output[i] = Math.random() * 2 - 1;
}
}
return Tone.Noise;
});