Tone.js/Tone/core/Global.ts

69 lines
2 KiB
TypeScript

import { version } from "../version";
import { hasAudioContext, theWindow } from "./context/AudioContext";
import { Context } from "./context/Context";
import { OfflineContext } from "./context/OfflineContext";
import { isAudioContext, isOfflineAudioContext } from "./util/AdvancedTypeCheck";
/**
* This dummy context is used to avoid throwing immediate errors when importing in Node.js
*/
const dummyContext: Context = {
destination: {},
transport: {},
} as Context;
/**
* The global audio context which is getable and assignable through
* getContext and setContext
*/
let globalContext: Context = dummyContext;
/**
* Returns the default system-wide AudioContext
*/
export function getContext(): Context {
if (globalContext === dummyContext && hasAudioContext) {
setContext(new Context());
}
return globalContext;
}
/**
* Set the default audio context
*/
export function setContext(context: Context | AudioContext | OfflineAudioContext): void {
if (isAudioContext(context)) {
globalContext = new Context(context);
} else if (isOfflineAudioContext(context)) {
globalContext = new OfflineContext(context);
} else {
globalContext = context;
}
globalContext.initialize();
}
/**
* Most browsers will not play _any_ audio until a user
* clicks something (like a play button). Invoke this method
* on a click or keypress event handler to start the audio context.
* More about the Autoplay policy
* [here](https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio)
* @example
* document.querySelector('#playbutton').addEventListener('click', () => Tone.start())
*/
export function start(): Promise <void> {
return globalContext.resume();
}
/**
* Log Tone.js + version in the console.
*/
if (theWindow && !theWindow.TONE_SILENCE_LOGGING) {
let prefix = "v";
if (version === "dev") {
prefix = "";
}
const printString = ` * Tone.js ${prefix}${version} * `;
// tslint:disable-next-line: no-console
console.log(`%c${printString}`, "background: #000; color: #fff");
}