Tone.js/Tone/component/analysis/Follower.ts
2019-09-29 10:19:35 -04:00

85 lines
2.2 KiB
TypeScript

import { Time } from "../../core/type/Units";
import { InputNode, OutputNode, ToneAudioNode, ToneAudioNodeOptions } from "../../core/context/ToneAudioNode";
import { optionsFromArguments } from "../../core/util/Defaults";
import { OnePoleFilter } from "../filter/OnePoleFilter";
import { Abs } from "../../signal/Abs";
export interface FollowerOptions extends ToneAudioNodeOptions {
smoothing: Time;
}
/**
* Follower is a simple envelope follower.
* It's implemented by applying a lowpass filter to the absolute value of the incoming signal.
* ```
* +-----+ +---------------+
* Input +--> Abs +----> OnePoleFilter +--> Output
* +-----+ +---------------+
* ```
* @category Component
*/
export class Follower extends ToneAudioNode<FollowerOptions> {
readonly name: string = "Follower";
readonly input: InputNode;
readonly output: OutputNode;
/**
* Private reference to the smoothing parameter
*/
private _smoothing: Time;
/**
* The lowpass filter
*/
private _lowpass: OnePoleFilter;
/**
* The absolute value
*/
private _abs: Abs;
/**
* @param smoothing The rate of change of the follower.
*/
constructor(smoothing?: Time);
constructor(options?: Partial<FollowerOptions>);
constructor() {
super(optionsFromArguments(Follower.getDefaults(), arguments, ["smoothing"]));
const options = optionsFromArguments(Follower.getDefaults(), arguments, ["smoothing"]);
this._abs = this.input = new Abs({ context: this.context });
this._lowpass = this.output = new OnePoleFilter({
context: this.context,
frequency: 1 / this.toSeconds(options.smoothing),
type: "lowpass"
});
this._abs.connect(this._lowpass);
this._smoothing = options.smoothing;
}
static getDefaults(): FollowerOptions {
return Object.assign(ToneAudioNode.getDefaults(), {
smoothing: 0.05
});
}
/**
* The amount of time it takes a value change to arrive at the updated value.
*/
get smoothing(): Time {
return this._smoothing;
}
set smoothing(smoothing) {
this._smoothing = smoothing;
this._lowpass.frequency = 1 / this.toSeconds(this.smoothing);
}
dispose(): this {
super.dispose();
this._abs.dispose();
this._lowpass.dispose();
return this;
}
}