mirror of
https://github.com/Tonejs/Tone.js
synced 2025-01-16 05:43:56 +00:00
77a745e09e
thanks @Foaly
161 lines
4.6 KiB
JavaScript
161 lines
4.6 KiB
JavaScript
import Tone from "../core/Tone";
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import "../component/filter/PhaseShiftAllpass";
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import "../source/Oscillator";
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import "../signal/Signal";
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import "../signal/Multiply";
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import "../signal/Negate";
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import "../signal/Add";
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import "../effect/Effect";
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/**
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* @class Tone.FrequencyShifter can be used to shift all frequencies of a signal by a fixed amount.
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* The amount can be changed at audio rate and the effect is applied in real time.
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* The frequency shifting is implemented with a technique called single side band modulation using a ring modulator.
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* Note: Contrary to pitch shifting, all frequencies are shifted by the same amount,
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* destroying the harmonic relationship between them. This leads to the classic ring modulator timbre distortion.
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* The algorithm will produces some aliasing towards the high end, especially if your source material contains a lot of high frequencies.
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* Unfortunatelly the webaudio API does not support resampling buffers in real time, so it is not possible to fix it properly.
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* Depending on the use case it might be an option to low pass filter your input before frequency shifting it to get ride of the aliasing.
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* You can find a very detailed description of the algorithm here: https://larzeitlin.github.io/RMFS/
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*
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* @extends {Tone.Effect}
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* @param {Number=} frequencyShift The incoming signal is shifted by this frequency value.
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* @example
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* let input = new Tone.Oscillator(230, "sawtooth").start();
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* let shift = new Tone.FrequencyShifter(42).toMaster();
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* input.connect(shift).
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*/
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Tone.FrequencyShifter = function(){
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var options = Tone.defaults(arguments, ["frequencyShift"], Tone.FrequencyShifter);
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Tone.Effect.call(this, options);
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/**
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* The ring modulators carrier frequency. This frequency determines
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* by how many Hertz the input signal will be shifted up or down. Default is 0.
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* @type {Tone.Signal}
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*/
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this.carrierFrequency = new Tone.Signal(options.frequencyShift);
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/**
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* The ring modulators sine carrier
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* @type {Tone.Oscillator}
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* @private
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*/
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const sineConfig = {
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"type" : "sine",
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"frequency" : this.carrierFrequency.value,
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"phase" : 0
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};
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this._sine = new Tone.Oscillator(sineConfig);
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/**
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* The ring modulators cosine carrier
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* @type {Tone.Oscillator}
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* @private
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*/
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const cosineConfig = {
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"type" : "sine",
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"frequency" : this.carrierFrequency.value,
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"phase" : -90
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};
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this._cosine = new Tone.Oscillator(cosineConfig);
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/**
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* The sine multiply operator
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* @type {Tone.Multiply}
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* @private
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*/
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this._sineMultipy = new Tone.Multiply();
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/**
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* The cosine multiply operator
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* @type {Tone.Multiply}
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* @private
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*/
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this._cosineMultiply = new Tone.Multiply();
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/**
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* The negate operator
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* @type {Tone.Negate}
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* @private
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*/
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this._negate = new Tone.Negate();
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/**
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* The final add operator
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* @type {Tone.Add}
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* @private
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*/
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this._add = new Tone.Add();
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/**
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* The phase shifter to create the initial 90° phase offset
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* @type {Tone.PhaseShiftAllpass}
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* @private
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*/
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this._phaseShifter = new Tone.PhaseShiftAllpass();
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// connect the carrier frequency signal to the two oscillators
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this.carrierFrequency.connect(this._sine.frequency);
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this.carrierFrequency.connect(this._cosine.frequency);
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// connect the audio graph
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Tone.connect(this.input, this._phaseShifter);
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this._phaseShifter.connect(this._cosineMultiply, 1, 0);
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this._cosine.connect(this._cosineMultiply, 0, 1);
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this._phaseShifter.connect(this._sineMultipy, 0, 0);
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this._sine.connect(this._sineMultipy, 0, 1);
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this._sineMultipy.connect(this._negate);
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this._cosineMultiply.connect(this._add, 0, 0);
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this._negate.connect(this._add, 0, 1);
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this._add.connect(this.output);
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// start the oscillators at the same time
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const now = this.now();
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this._sine.start(now);
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this._cosine.start(now);
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};
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Tone.extend(Tone.FrequencyShifter, Tone.Effect);
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/**
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* default values
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* @static
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* @type {Object}
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* @const
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*/
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Tone.FrequencyShifter.defaults = {
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"frequencyShift" : 0
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};
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/**
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* Clean up.
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* @return {Tone.FrequencyShifter} this
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*/
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Tone.FrequencyShifter.prototype.dispose = function(){
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Tone.Effect.prototype.dispose.call(this);
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this.carrierFrequency.dispose();
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this.carrierFrequency = null;
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this._sine.dispose();
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this._sine = null;
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this._cosine.dispose();
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this._cosine = null;
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this._sineMultipy.dispose();
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this._sineMultipy = null;
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this._cosineMultiply.dispose();
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this._cosineMultiply = null;
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this._negate.dispose();
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this._negate = null;
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this._add.dispose();
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this._add = null;
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this._phaseShifter.dispose();
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this._phaseShifter = null;
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return this;
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};
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export default Tone.FrequencyShifter;
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