mirror of
https://github.com/Tonejs/Tone.js
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169 lines
4.3 KiB
TypeScript
169 lines
4.3 KiB
TypeScript
import { assert } from "../core/util/Debug";
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import { clamp } from "../core/util/Math";
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/**
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* The name of the patterns
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*/
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export type PatternName = "up" | "down" | "upDown" | "downUp" | "alternateUp" | "alternateDown" | "random" | "randomOnce" | "randomWalk";
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/**
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* Start at the first value and go up to the last
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*/
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function* upPatternGen<T>(numValues: number): IterableIterator<number> {
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let index = 0;
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while (index < numValues) {
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index = clamp(index, 0, numValues - 1);
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yield index;
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index++;
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}
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}
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/**
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* Start at the last value and go down to 0
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*/
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function* downPatternGen<T>(numValues: number): IterableIterator<number> {
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let index = numValues - 1;
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while (index >= 0) {
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index = clamp(index, 0, numValues - 1);
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yield index;
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index--;
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}
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}
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/**
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* Infinitely yield the generator
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*/
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function* infiniteGen<T>(numValues: number, gen: typeof upPatternGen): IterableIterator<number> {
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while (true) {
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yield* gen(numValues);
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}
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}
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/**
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* Alternate between two generators
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*/
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function* alternatingGenerator<T>(numValues: number, directionUp: boolean): IterableIterator<number> {
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let index = directionUp ? 0 : numValues - 1;
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while (true) {
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index = clamp(index, 0, numValues - 1);
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yield index;
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if (directionUp) {
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index++;
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if (index >= numValues - 1) {
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directionUp = false;
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}
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} else {
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index--;
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if (index <= 0) {
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directionUp = true;
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}
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}
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}
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}
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/**
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* Starting from the bottom move up 2, down 1
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*/
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function* jumpUp<T>(numValues: number): IterableIterator<number> {
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let index = 0;
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let stepIndex = 0;
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while (index < numValues) {
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index = clamp(index, 0, numValues - 1);
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yield index;
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stepIndex++;
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index += (stepIndex % 2 ? 2 : -1);
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}
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}
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/**
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* Starting from the top move down 2, up 1
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*/
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function* jumpDown<T>(numValues: number): IterableIterator<number> {
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let index = numValues - 1;
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let stepIndex = 0;
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while (index >= 0) {
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index = clamp(index, 0, numValues - 1);
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yield index;
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stepIndex++;
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index += (stepIndex % 2 ? -2 : 1);
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}
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}
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/**
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* Choose a random index each time
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*/
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function* randomGen<T>(numValues: number): IterableIterator<number> {
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while (true) {
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const randomIndex = Math.floor(Math.random() * numValues);
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yield randomIndex;
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}
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}
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/**
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* Randomly go through all of the values once before choosing a new random order
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*/
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function* randomOnce<T>(numValues: number): IterableIterator<number> {
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// create an array of indices
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const copy: number[] = [];
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for (let i = 0; i < numValues; i++) {
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copy.push(i);
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}
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while (copy.length > 0) {
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// random choose an index, and then remove it so it's not chosen again
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const randVal = copy.splice(Math.floor(copy.length * Math.random()), 1);
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const index = clamp(randVal[0], 0, numValues - 1);
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yield index;
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}
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}
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/**
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* Randomly choose to walk up or down 1 index
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*/
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function* randomWalk<T>(numValues: number): IterableIterator<number> {
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// randomly choose a starting index
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let index = Math.floor(Math.random() * numValues);
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while (true) {
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if (index === 0) {
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index++; // at bottom, so force upward step
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} else if (index === numValues - 1) {
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index--; // at top, so force downward step
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} else if (Math.random() < 0.5) { // else choose random downward or upward step
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index--;
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} else {
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index++;
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}
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yield index;
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}
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}
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/**
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* PatternGenerator returns a generator which will yield numbers between 0 and numValues
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* according to the passed in pattern that can be used as indexes into an array of size numValues.
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* @param numValues The size of the array to emit indexes for
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* @param pattern The name of the pattern use when iterating over
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* @param index Where to start in the offset of the values array
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*/
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export function* PatternGenerator(numValues: number, pattern: PatternName = "up", index = 0): Iterator<number> {
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// safeguards
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assert(numValues >= 1, "The number of values must be at least one");
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switch (pattern) {
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case "up" :
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yield* infiniteGen(numValues, upPatternGen);
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case "down" :
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yield* infiniteGen(numValues, downPatternGen);
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case "upDown" :
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yield* alternatingGenerator(numValues, true);
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case "downUp" :
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yield* alternatingGenerator(numValues, false);
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case "alternateUp":
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yield* infiniteGen(numValues, jumpUp);
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case "alternateDown":
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yield* infiniteGen(numValues, jumpDown);
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case "random":
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yield* randomGen(numValues);
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case "randomOnce":
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yield* infiniteGen(numValues, randomOnce);
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case "randomWalk":
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yield* randomWalk(numValues);
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}
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}
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