Tone.js/Tone/component/Merge.js

75 lines
1.7 KiB
JavaScript

define(["Tone/core/Tone", "Tone/core/AudioNode"], function(Tone){
"use strict";
/**
* @class Tone.Merge brings two signals into the left and right
* channels of a single stereo channel.
*
* @constructor
* @extends {Tone.AudioNode}
* @example
* var merge = new Tone.Merge().toMaster();
* //routing a sine tone in the left channel
* //and noise in the right channel
* var osc = new Tone.Oscillator().connect(merge.left);
* var noise = new Tone.Noise().connect(merge.right);
* //starting our oscillators
* noise.start();
* osc.start();
*/
Tone.Merge = function(){
Tone.AudioNode.call(this);
this.createInsOuts(2, 0);
/**
* The left input channel.
* Alias for <code>input[0]</code>
* @type {GainNode}
*/
this.left = this.input[0] = new Tone.Gain();
/**
* The right input channel.
* Alias for <code>input[1]</code>.
* @type {GainNode}
*/
this.right = this.input[1] = new Tone.Gain();
/**
* the merger node for the two channels
* @type {ChannelMergerNode}
* @private
*/
this._merger = this.output = this.context.createChannelMerger(2);
//connections
this.left.connect(this._merger, 0, 0);
this.right.connect(this._merger, 0, 1);
this.left.channelCount = 1;
this.right.channelCount = 1;
this.left.channelCountMode = "explicit";
this.right.channelCountMode = "explicit";
};
Tone.extend(Tone.Merge, Tone.AudioNode);
/**
* Clean up.
* @returns {Tone.Merge} this
*/
Tone.Merge.prototype.dispose = function(){
Tone.AudioNode.prototype.dispose.call(this);
this.left.dispose();
this.left = null;
this.right.dispose();
this.right = null;
this._merger.disconnect();
this._merger = null;
return this;
};
return Tone.Merge;
});