mirror of
https://github.com/Tonejs/Tone.js
synced 2025-01-09 10:28:45 +00:00
10431589d2
hopefully simplifies maintenance
370 lines
No EOL
9 KiB
JavaScript
370 lines
No EOL
9 KiB
JavaScript
define(["Tone/core/Tone", "Tone/core/Emitter"], function (Tone) {
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/**
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* shim
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* @private
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*/
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if (!window.hasOwnProperty("AudioContext") && window.hasOwnProperty("webkitAudioContext")){
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window.AudioContext = window.webkitAudioContext;
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}
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/**
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* @class Wrapper around the native AudioContext.
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* @extends {Tone.Emitter}
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* @param {AudioContext=} context optionally pass in a context
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*/
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Tone.Context = function(context){
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Tone.Emitter.call(this);
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if (!context){
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context = new window.AudioContext();
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}
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this._context = context;
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// extend all of the methods
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for (var prop in this._context){
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this._defineProperty(this._context, prop);
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}
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///////////////////////////////////////////////////////////////////////
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// WORKER
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///////////////////////////////////////////////////////////////////////
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/**
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* The default latency hint
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* @type {String}
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* @private
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*/
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this._latencyHint = "interactive";
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/**
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* The amount of time events are scheduled
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* into the future
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* @type {Number}
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* @private
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*/
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this._lookAhead = 0.1;
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/**
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* How often the update look runs
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* @type {Number}
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* @private
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*/
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this._updateInterval = this._lookAhead/3;
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/**
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* A reference to the actual computed update
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* interval
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* @type {Number}
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* @private
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*/
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this._computedUpdateInterval = 0;
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/**
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* The web worker which is used to update
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* Tone.Clock
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* @private
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* @type {WebWorker}
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*/
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this._worker = this._createWorker();
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///////////////////////////////////////////////////////////////////////
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// CONSTANTS
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///////////////////////////////////////////////////////////////////////
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/**
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* Outputs a constant value of 1
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* @type {AudioBufferSourceNode}
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* @private
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*/
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this._ones = this._createConstant(1);
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/**
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* Outputs a constant value of 0
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* @type {AudioBufferSourceNode}
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* @private
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*/
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this._zeros = this._createConstant(0);
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/**
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* Outputs a constant value of 1/sqrt(2)
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* @type {AudioBufferSourceNode}
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* @private
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*/
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this._sqrtTwo = this._createConstant(1 / Math.sqrt(2));
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};
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Tone.extend(Tone.Context, Tone.Emitter);
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Tone.Emitter.mixin(Tone.Context);
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/**
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* Define a property on this Tone.Context.
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* This is used to extend the native AudioContext
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* @param {AudioContext} context
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* @param {String} prop
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* @private
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*/
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Tone.Context.prototype._defineProperty = function(context, prop){
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if (this.isUndef(this[prop])){
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Object.defineProperty(this, prop, {
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get : function(){
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if (typeof context[prop] === "function"){
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return context[prop].bind(context);
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} else {
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return context[prop];
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}
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},
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set : function(val){
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context[prop] = val;
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}
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});
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}
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};
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/**
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* The current audio context time
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* @return {Number}
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*/
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Tone.Context.prototype.now = function(){
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return this._context.currentTime;
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};
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/**
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* Generate a web worker
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* @return {WebWorker}
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* @private
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*/
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Tone.Context.prototype._createWorker = function(){
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//URL Shim
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window.URL = window.URL || window.webkitURL;
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var blob = new Blob([
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//the initial timeout time
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"var timeoutTime = "+(this._updateInterval * 1000).toFixed(1)+";" +
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//onmessage callback
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"self.onmessage = function(msg){" +
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" timeoutTime = parseInt(msg.data);" +
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"};" +
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//the tick function which posts a message
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//and schedules a new tick
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"function tick(){" +
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" setTimeout(tick, timeoutTime);" +
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" self.postMessage('tick');" +
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"}" +
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//call tick initially
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"tick();"
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]);
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var blobUrl = URL.createObjectURL(blob);
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var worker = new Worker(blobUrl);
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worker.addEventListener("message", function(){
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// tick the clock
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this.emit("tick");
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}.bind(this));
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//lag compensation
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worker.addEventListener("message", function(){
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var now = this.now();
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if (this.isNumber(this._lastUpdate)){
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var diff = now - this._lastUpdate;
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this._computedUpdateInterval = Math.max(diff, this._computedUpdateInterval * 0.97);
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}
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this._lastUpdate = now;
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}.bind(this));
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return worker;
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};
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/**
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* Generate a looped buffer at some constant
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* @param {Number} val
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* @return {BufferSourceNode}
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* @private
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*/
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Tone.Context.prototype._createConstant = function(val){
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var buffer = this._context.createBuffer(1, 128, this._context.sampleRate);
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var arr = buffer.getChannelData(0);
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for (var i = 0; i < arr.length; i++){
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arr[i] = val;
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}
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var constant = this._context.createBufferSource();
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constant.channelCount = 1;
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constant.channelCountMode = "explicit";
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constant.buffer = buffer;
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constant.loop = true;
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constant.start(0);
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return constant;
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};
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/**
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* This is the time that the clock is falling behind
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* the scheduled update interval. The Context automatically
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* adjusts for the lag and schedules further in advance.
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* @type {Number}
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* @memberOf Tone.Context
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* @name lag
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* @static
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* @readOnly
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*/
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Object.defineProperty(Tone.Context.prototype, "lag", {
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get : function(){
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var diff = this._computedUpdateInterval - this._updateInterval;
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diff = Math.max(diff, 0);
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return diff;
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}
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});
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/**
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* The amount of time in advance that events are scheduled.
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* The lookAhead will adjust slightly in response to the
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* measured update time to try to avoid clicks.
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* @type {Number}
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* @memberOf Tone.Context
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* @name lookAhead
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* @static
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*/
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Object.defineProperty(Tone.Context.prototype, "lookAhead", {
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get : function(){
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return this._lookAhead;
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},
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set : function(lA){
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this._lookAhead = lA;
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}
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});
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/**
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* How often the Web Worker callback is invoked.
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* This number corresponds to how responsive the scheduling
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* can be. Context.updateInterval + Context.lookAhead gives you the
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* total latency between scheduling an event and hearing it.
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* @type {Number}
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* @memberOf Tone.Context
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* @name updateInterval
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* @static
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*/
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Object.defineProperty(Tone.Context.prototype, "updateInterval", {
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get : function(){
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return this._updateInterval;
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},
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set : function(interval){
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this._updateInterval = Math.max(interval, Tone.prototype.blockTime);
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this._worker.postMessage(Math.max(interval * 1000, 1));
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}
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});
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/**
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* The type of playback, which affects tradeoffs between audio
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* output latency and responsiveness.
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*
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* In addition to setting the value in seconds, the latencyHint also
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* accepts the strings "interactive" (prioritizes low latency),
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* "playback" (prioritizes sustained playback), "balanced" (balances
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* latency and performance), and "fastest" (lowest latency, might glitch more often).
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* @type {String|Seconds}
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* @memberOf Tone.Context#
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* @name latencyHint
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* @static
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* @example
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* //set the lookAhead to 0.3 seconds
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* Tone.context.latencyHint = 0.3;
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*/
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Object.defineProperty(Tone.Context.prototype, "latencyHint", {
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get : function(){
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return this._latencyHint;
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},
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set : function(hint){
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var lookAhead = hint;
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this._latencyHint = hint;
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if (this.isString(hint)){
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switch(hint){
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case "interactive" :
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lookAhead = 0.1;
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this._context.latencyHint = hint;
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break;
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case "playback" :
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lookAhead = 0.8;
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this._context.latencyHint = hint;
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break;
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case "balanced" :
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lookAhead = 0.25;
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this._context.latencyHint = hint;
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break;
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case "fastest" :
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lookAhead = 0.01;
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break;
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}
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}
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this.lookAhead = lookAhead;
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this.updateInterval = lookAhead/3;
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}
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});
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/**
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* Shim all connect/disconnect and some deprecated methods which are still in
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* some older implementations.
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* @private
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*/
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function shimConnect(){
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var nativeConnect = AudioNode.prototype.connect;
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var nativeDisconnect = AudioNode.prototype.disconnect;
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//replace the old connect method
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function toneConnect(B, outNum, inNum){
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if (B.input){
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if (Array.isArray(B.input)){
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if (Tone.prototype.isUndef(inNum)){
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inNum = 0;
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}
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this.connect(B.input[inNum]);
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} else {
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this.connect(B.input, outNum, inNum);
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}
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} else {
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try {
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if (B instanceof AudioNode){
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nativeConnect.call(this, B, outNum, inNum);
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} else {
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nativeConnect.call(this, B, outNum);
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}
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} catch (e) {
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throw new Error("error connecting to node: "+B+"\n"+e);
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}
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}
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}
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//replace the old disconnect method
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function toneDisconnect(B, outNum, inNum){
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if (B && B.input && Array.isArray(B.input)){
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if (Tone.prototype.isUndef(inNum)){
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inNum = 0;
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}
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this.disconnect(B.input[inNum], outNum, inNum);
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} else if (B && B.input){
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this.disconnect(B.input, outNum, inNum);
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} else {
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try {
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nativeDisconnect.apply(this, arguments);
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} catch (e) {
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throw new Error("error disconnecting node: "+B+"\n"+e);
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}
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}
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}
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if (AudioNode.prototype.connect !== toneConnect){
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AudioNode.prototype.connect = toneConnect;
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AudioNode.prototype.disconnect = toneDisconnect;
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}
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}
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// set the audio context initially
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if (Tone.supported){
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shimConnect();
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Tone.context = new Tone.Context();
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} else {
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console.warn("This browser does not support Tone.js");
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}
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return Tone.Context;
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}); |