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https://github.com/Tonejs/Tone.js
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3d1202043a
simplifies deep references to individual files
66 lines
1.7 KiB
JavaScript
66 lines
1.7 KiB
JavaScript
define(["../core/Tone", "../effect/StereoEffect", "../effect/FeedbackEffect"], function(Tone){
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"use strict";
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/**
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* @class Just like a stereo feedback effect, but the feedback is routed from left to right
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* and right to left instead of on the same channel.
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*
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* @constructor
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* @extends {Tone.StereoEffect}
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*/
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Tone.StereoXFeedbackEffect = function(){
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var options = Tone.defaults(arguments, ["feedback"], Tone.FeedbackEffect);
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Tone.StereoEffect.call(this, options);
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/**
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* The amount of feedback from the output
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* back into the input of the effect (routed
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* across left and right channels).
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* @type {NormalRange}
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* @signal
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*/
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this.feedback = new Tone.Signal(options.feedback, Tone.Type.NormalRange);
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/**
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* the left side feeback
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* @type {Tone.Gain}
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* @private
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*/
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this._feedbackLR = new Tone.Gain();
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/**
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* the right side feeback
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* @type {Tone.Gain}
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* @private
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*/
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this._feedbackRL = new Tone.Gain();
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//connect it up
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this.effectReturnL.chain(this._feedbackLR, this.effectSendR);
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this.effectReturnR.chain(this._feedbackRL, this.effectSendL);
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this.feedback.fan(this._feedbackLR.gain, this._feedbackRL.gain);
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this._readOnly(["feedback"]);
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};
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Tone.extend(Tone.StereoXFeedbackEffect, Tone.StereoEffect);
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/**
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* clean up
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* @returns {Tone.StereoXFeedbackEffect} this
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*/
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Tone.StereoXFeedbackEffect.prototype.dispose = function(){
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Tone.StereoEffect.prototype.dispose.call(this);
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this._writable(["feedback"]);
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this.feedback.dispose();
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this.feedback = null;
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this._feedbackLR.dispose();
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this._feedbackLR = null;
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this._feedbackRL.dispose();
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this._feedbackRL = null;
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return this;
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};
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return Tone.StereoXFeedbackEffect;
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});
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