Tone.js/Tone/signal/Clip.js
2014-07-22 11:31:14 -04:00

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1.4 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/Max", "Tone/signal/Min"], function(Tone){
/**
* @class Clip the incoming signal so that the output is always between min and max
*
* @constructor
* @extends {Tone}
* @param {number} min the minimum value of the outgoing signal
* @param {number} max the maximum value of the outgoing signal
*/
Tone.Clip = function(min, max){
Tone.call(this);
//make sure the args are in the right order
if (min > max){
var tmp = min;
min = max;
max = tmp;
}
/**
* the min clipper
* @private
*/
this._min = new Tone.Min(max);
/**
* the max clipper
* @private
*/
this._max = new Tone.Max(min);
//connect it up
this.chain(this.input, this._min, this._max, this.output);
};
Tone.extend(Tone.Clip);
/**
* set the minimum value
* @param {number} min the new min value
*/
Tone.Clip.prototype.setMin = function(min){
this._min.setMin(min);
};
/**
* set the maximum value
* @param {number} max the new max value
*/
Tone.Clip.prototype.setMax = function(max){
this._max.setMax(max);
};
/**
* clean up
*/
Tone.Clip.prototype.dispose = function(){
this._min.dispose();
this._max.dispose();
this.input.disconnect();
this.output.disconnect();
this._min = null;
this._max = null;
this.input = null;
this.output = null;
};
return Tone.Clip;
});