Tone.js/Tone/effect/Reverb.ts
Yotam Mann 852c78df79 updating internal links
to [[style]]
2019-09-14 19:55:50 -04:00

98 lines
2.7 KiB
TypeScript

import { Merge } from "../component/channel/Merge";
import { Gain } from "../core/context/Gain";
import { Offline } from "../core/context/Offline";
import { Seconds } from "../core/type/Units";
import { optionsFromArguments } from "../core/util/Defaults";
import { Noise } from "../source/Noise";
import { Effect, EffectOptions } from "./Effect";
interface ReverbOptions extends EffectOptions {
decay: Seconds;
preDelay: Seconds;
}
/**
* Simple convolution created with decaying noise.
* Generates an Impulse Response Buffer
* with Tone.Offline then feeds the IR into ConvolverNode.
* Note: the Reverb will not make any sound until [[generate]]
* has been invoked and resolved.
*
* Inspiration from [ReverbGen](https://github.com/adelespinasse/reverbGen).
* Copyright (c) 2014 Alan deLespinasse Apache 2.0 License.
*
*/
export class Reverb extends Effect<ReverbOptions> {
readonly name: string = "Reverb";
/**
* Convolver node
*/
private _convolver: ConvolverNode = this.context.createConvolver();
/**
* The duration of the reverb
*/
decay: Seconds;
/**
* The amount of time before the reverb is fully ramped in.
*/
preDelay: Seconds;
/**
* @param decay The amount of time it will reverberate for.
*/
constructor(decay?: Seconds);
constructor(options?: Partial<ReverbOptions>);
constructor() {
super(optionsFromArguments(Reverb.getDefaults(), arguments, ["decay"]));
const options = optionsFromArguments(Reverb.getDefaults(), arguments, ["decay"]);
this.decay = options.decay;
this.preDelay = options.preDelay;
this.connectEffect(this._convolver);
}
static getDefaults(): ReverbOptions {
return Object.assign(Effect.getDefaults(), {
decay: 1.5,
preDelay: 0.01,
});
}
/**
* Generate the Impulse Response. Returns a promise while the IR is being generated.
* @return Promise which returns this object.
*/
async generate(): Promise<this> {
const buffer = await Offline((context) => {
// create a noise burst which decays over the duration
const noiseL = new Noise({ context });
const noiseR = new Noise({ context });
const merge = new Merge({ context });
noiseL.connect(merge, 0, 0);
noiseR.connect(merge, 0, 1);
const gainNode = new Gain({ context }).toDestination();
merge.connect(gainNode);
noiseL.start(0);
noiseR.start(0);
// predelay
gainNode.gain.setValueAtTime(0, 0);
gainNode.gain.setValueAtTime(1, this.preDelay);
// decay
gainNode.gain.exponentialApproachValueAtTime(0, this.preDelay, this.decay);
}, this.decay + this.preDelay);
this._convolver.buffer = buffer.get() as AudioBuffer;
return this;
}
dispose(): this {
super.dispose();
this._convolver.disconnect();
return this;
}
}