Tone.js/Tone/signal/Min.js
2014-07-23 15:47:00 -04:00

67 lines
No EOL
1.4 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/LessThan", "Tone/signal/Selector"], function(Tone){
/**
* @class the output signal is the lesser of the incoming signal and min
*
* @constructor
* @extends {Tone}
* @param {number} min the minimum to compare to the incoming signal
*/
Tone.Min = function(min){
Tone.call(this);
/**
* the min signal
* @type {Tone.Signal}
* @private
*/
this._minSignal = new Tone.Signal(min);
/**
* @type {Tone.Selector}
* @private
*/
this._switch = new Tone.Selector(2);
/**
* @type {Tone.Selector}
* @private
*/
this._lt = new Tone.LessThan(min);
//connections
this._minSignal.connect(this._switch, 0, 0);
this.input.connect(this._switch, 0, 1);
this.input.connect(this._lt);
this._lt.connect(this._switch.gate);
this._switch.connect(this.output);
};
Tone.extend(Tone.Min);
/**
* set the min value
* @param {number} min the minimum to compare to the incoming signal
*/
Tone.Min.prototype.setMin = function(min){
this._minSignal.setValue(min);
};
/**
* clean up
*/
Tone.Min.prototype.dispose = function(){
this.input.disconnect();
this.output.disconnect();
this._minSignal.dispose();
this._switch.dispose();
this._lt.dispose();
this.input = null;
this.output = null;
this._minSignal = null;
this._switch = null;
this._lt = null;
};
return Tone.Min;
});