Tone.js/Tone/instrument/Monophonic.ts
2019-09-03 20:09:46 -04:00

141 lines
4.1 KiB
TypeScript

import { Envelope } from "../component/envelope/Envelope";
import { FrequencyClass } from "../core/type/Frequency";
import { Cents, Frequency, NormalRange, Seconds, Time } from "../core/type/Units";
import { optionsFromArguments } from "../core/util/Defaults";
import { noOp } from "../core/util/Interface";
import { Instrument, InstrumentOptions } from "../instrument/Instrument";
import { Signal } from "../signal/Signal";
type onSilenceCallback = (instrument: Monophonic<any>) => void;
export interface MonophonicOptions extends InstrumentOptions {
portamento: Seconds;
onsilence: onSilenceCallback;
detune: Cents;
}
/**
* Abstract base class for other monophonic instruments to extend.
*/
export abstract class Monophonic<Options extends MonophonicOptions> extends Instrument<Options> {
/**
* The glide time between notes.
*/
portamento: Seconds;
/**
* Invoked when the release has finished and the output is silent.
*/
onsilence: onSilenceCallback;
/**
* The instrument's envelope
*/
abstract envelope: Envelope;
/**
* The instrument's frequency signal.
*/
abstract readonly frequency: Signal<Frequency>;
/**
* The instrument's detune control signal.
*/
abstract readonly detune: Signal<Cents>;
constructor(options?: Partial<MonophonicOptions>);
constructor() {
super(optionsFromArguments(Monophonic.getDefaults(), arguments));
const options = optionsFromArguments(Monophonic.getDefaults(), arguments);
this.portamento = options.portamento;
this.onsilence = options.onsilence;
}
static getDefaults(): MonophonicOptions {
return Object.assign(Instrument.getDefaults(), {
detune: 0,
onsilence: noOp,
portamento: 0,
});
}
/**
* Trigger the attack of the note optionally with a given velocity.
* @param note The note to trigger.
* @param time When the note should start.
* @param velocity The velocity scaler determines how "loud" the note will be triggered.
* @example
* synth.triggerAttack("C4");
* @example
* //trigger the note a half second from now at half velocity
* synth.triggerAttack("C4", "+0.5", 0.5);
*/
triggerAttack(note: Frequency | FrequencyClass, time?: Time, velocity: NormalRange = 1): this {
this.log("triggerAttack", note, time, velocity);
const seconds = this.toSeconds(time);
this._triggerEnvelopeAttack(seconds, velocity);
this.setNote(note, seconds);
return this;
}
/**
* Trigger the release portion of the envelope
* @param time If no time is given, the release happens immediatly
* @example
* synth.triggerRelease();
*/
triggerRelease(time?: Time): this {
this.log("triggerRelease", time);
const seconds = this.toSeconds(time);
this._triggerEnvelopeRelease(seconds);
return this;
}
/**
* Internal method which starts the envelope attack
*/
protected abstract _triggerEnvelopeAttack(time: Seconds, velocity: NormalRange): void;
/**
* Internal method which starts the envelope release
*/
protected abstract _triggerEnvelopeRelease(time: Seconds): void;
/**
* Get the level of the output at the given time. Measures
* the envelope(s) value at the time.
* @param time The time to query the envelope value
* @return The output level between 0-1
*/
getLevelAtTime(time: Time): NormalRange {
time = this.toSeconds(time);
return this.envelope.getValueAtTime(time);
}
/**
* Set the note at the given time. If no time is given, the note
* will set immediately.
* @param note The note to change to.
* @param time The time when the note should be set.
* @example
* //change to F#6 in one quarter note from now.
* synth.setNote("F#6", "+4n");
* @example
* //change to Bb4 right now
* synth.setNote("Bb4");
*/
setNote(note: Frequency | FrequencyClass, time?: Time): this {
const computedTime = this.toSeconds(time);
const computedFrequency = note instanceof FrequencyClass ? note.toFrequency() : note;
if (this.portamento > 0 && this.getLevelAtTime(computedTime) > 0.05) {
const portTime = this.toSeconds(this.portamento);
this.frequency.exponentialRampTo(computedFrequency, portTime, computedTime);
} else {
this.frequency.setValueAtTime(computedFrequency, computedTime);
}
return this;
}
}