mirror of
https://github.com/Tonejs/Tone.js
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101 lines
No EOL
2.2 KiB
JavaScript
101 lines
No EOL
2.2 KiB
JavaScript
define(["Tone/core/Tone", "Tone/core/Buffer", "Tone/effect/Effect"], function(Tone){
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"use strict";
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/**
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* @class ConvolverNode wrapper for reverb and emulation.
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*
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* @constructor
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* @extends {Tone.Effect}
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* @param {string|AudioBuffer=} url
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* @example
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* var convolver = new Tone.Convolver("./path/to/ir.wav");
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*/
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Tone.Convolver = function(){
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var options = this.optionsObject(arguments, ["url"], Tone.Convolver.defaults);
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Tone.Effect.call(this, options);
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/**
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* convolver node
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* @type {ConvolverNode}
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* @private
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*/
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this._convolver = this.context.createConvolver();
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/**
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* the convolution buffer
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* @type {Tone.Buffer}
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* @private
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*/
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this._buffer = new Tone.Buffer(options.url, function(buffer){
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this.buffer = buffer;
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options.onload();
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}.bind(this));
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this.connectEffect(this._convolver);
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};
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Tone.extend(Tone.Convolver, Tone.Effect);
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/**
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* @static
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* @const
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* @type {Object}
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*/
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Tone.Convolver.defaults = {
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"url" : "",
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"onload" : Tone.noOp
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};
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/**
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* The convolver's buffer
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* @memberOf Tone.Convolver#
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* @type {AudioBuffer}
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* @name buffer
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*/
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Object.defineProperty(Tone.Convolver.prototype, "buffer", {
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get : function(){
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return this._buffer.get();
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},
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set : function(buffer){
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this._buffer.set(buffer);
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this._convolver.buffer = this._buffer.get();
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}
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});
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/**
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* Load an impulse response url as an audio buffer.
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* Decodes the audio asynchronously and invokes
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* the callback once the audio buffer loads.
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* @param {string} url the url of the buffer to load.
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* filetype support depends on the
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* browser.
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* @param {function=} callback
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* @returns {Tone.Convolver} this
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*/
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Tone.Convolver.prototype.load = function(url, callback){
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this._buffer.load(url, function(buff){
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this.buffer = buff;
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if (callback){
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callback();
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}
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}.bind(this));
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return this;
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};
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/**
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* dispose and disconnect
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* @returns {Tone.Convolver} this
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*/
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Tone.Convolver.prototype.dispose = function(){
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Tone.Effect.prototype.dispose.call(this);
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this._convolver.disconnect();
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this._convolver = null;
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this._buffer.dispose();
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this._buffer = null;
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return this;
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};
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return Tone.Convolver;
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}); |