mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-28 12:33:12 +00:00
396 lines
12 KiB
TypeScript
396 lines
12 KiB
TypeScript
import { isAudioNode, isAudioParam } from "../util/AdvancedTypeCheck";
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import { isDefined } from "../util/TypeCheck";
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import { Param } from "./Param";
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import { ToneWithContext, ToneWithContextOptions } from "./ToneWithContext";
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import { assert, warn } from "../util/Debug";
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export type InputNode = ToneAudioNode | AudioNode | Param<any> | AudioParam;
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export type OutputNode = ToneAudioNode | AudioNode;
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interface ChannelProperties {
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channelCount: number;
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channelCountMode: ChannelCountMode;
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channelInterpretation: ChannelInterpretation;
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}
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/**
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* The possible options for this node
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*/
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export type ToneAudioNodeOptions = ToneWithContextOptions;
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/**
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* ToneAudioNode is the base class for classes which process audio.
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*/
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export abstract class ToneAudioNode<Options extends ToneAudioNodeOptions = ToneAudioNodeOptions>
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extends ToneWithContext<Options> {
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/**
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* The name of the class
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*/
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abstract readonly name: string = "ToneAudioNode";
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/**
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* The input node or nodes. If the object is a source,
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* it does not have any input and this.input is undefined.
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*/
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abstract input: InputNode | undefined;
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/**
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* The output nodes. If the object is a sink,
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* it does not have any output and this.output is undefined.
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*/
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abstract output: OutputNode | undefined;
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/**
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* The number of inputs feeding into the AudioNode.
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* For source nodes, this will be 0.
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* @example
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* const node = new Tone.Gain();
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* console.log(node.numberOfInputs);
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*/
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get numberOfInputs(): number {
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if (isDefined(this.input)) {
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if (isAudioParam(this.input) || this.input instanceof Param) {
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return 1;
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} else {
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return this.input.numberOfInputs;
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}
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} else {
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return 0;
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}
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}
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/**
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* The number of outputs of the AudioNode.
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* @example
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* const node = new Tone.Gain();
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* console.log(node.numberOfOutputs);
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*/
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get numberOfOutputs(): number {
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if (isDefined(this.output)) {
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return this.output.numberOfOutputs;
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} else {
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return 0;
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}
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}
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/**
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* List all of the node that must be set to match the ChannelProperties
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*/
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protected _internalChannels: OutputNode[] = [];
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//-------------------------------------
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// AUDIO PROPERTIES
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//-------------------------------------
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/**
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* Used to decide which nodes to get/set properties on
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*/
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private _isAudioNode(node: any): node is AudioNode | ToneAudioNode {
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return isDefined(node) && (node instanceof ToneAudioNode || isAudioNode(node));
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}
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/**
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* Get all of the audio nodes (either internal or input/output) which together
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* make up how the class node responds to channel input/output
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*/
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private _getInternalNodes(): OutputNode[] {
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const nodeList = this._internalChannels.slice(0);
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if (this._isAudioNode(this.input)) {
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nodeList.push(this.input);
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}
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if (this._isAudioNode(this.output)) {
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if (this.input !== this.output) {
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nodeList.push(this.output);
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}
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}
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return nodeList;
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}
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/**
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* Set the audio options for this node such as channelInterpretation
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* channelCount, etc.
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* @param options
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*/
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private _setChannelProperties(options: ChannelProperties): void {
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const nodeList = this._getInternalNodes();
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nodeList.forEach(node => {
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node.channelCount = options.channelCount;
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node.channelCountMode = options.channelCountMode;
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node.channelInterpretation = options.channelInterpretation;
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});
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}
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/**
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* Get the current audio options for this node such as channelInterpretation
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* channelCount, etc.
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*/
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private _getChannelProperties(): ChannelProperties {
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const nodeList = this._getInternalNodes();
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assert(nodeList.length > 0, "ToneAudioNode does not have any internal nodes");
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// use the first node to get properties
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// they should all be the same
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const node = nodeList[0];
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return {
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channelCount: node.channelCount,
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channelCountMode: node.channelCountMode,
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channelInterpretation: node.channelInterpretation,
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};
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}
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/**
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* channelCount is the number of channels used when up-mixing and down-mixing
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* connections to any inputs to the node. The default value is 2 except for
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* specific nodes where its value is specially determined.
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*/
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get channelCount(): number {
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return this._getChannelProperties().channelCount;
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}
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set channelCount(channelCount) {
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const props = this._getChannelProperties();
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// merge it with the other properties
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this._setChannelProperties(Object.assign(props, { channelCount }));
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}
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/**
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* channelCountMode determines how channels will be counted when up-mixing and
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* down-mixing connections to any inputs to the node.
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* The default value is "max". This attribute has no effect for nodes with no inputs.
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* * "max" - computedNumberOfChannels is the maximum of the number of channels of all connections to an input. In this mode channelCount is ignored.
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* * "clamped-max" - computedNumberOfChannels is determined as for "max" and then clamped to a maximum value of the given channelCount.
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* * "explicit" - computedNumberOfChannels is the exact value as specified by the channelCount.
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*/
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get channelCountMode(): ChannelCountMode {
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return this._getChannelProperties().channelCountMode;
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}
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set channelCountMode(channelCountMode) {
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const props = this._getChannelProperties();
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// merge it with the other properties
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this._setChannelProperties(Object.assign(props, { channelCountMode }));
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}
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/**
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* channelInterpretation determines how individual channels will be treated
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* when up-mixing and down-mixing connections to any inputs to the node.
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* The default value is "speakers".
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*/
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get channelInterpretation(): ChannelInterpretation {
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return this._getChannelProperties().channelInterpretation;
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}
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set channelInterpretation(channelInterpretation) {
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const props = this._getChannelProperties();
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// merge it with the other properties
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this._setChannelProperties(Object.assign(props, { channelInterpretation }));
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}
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//-------------------------------------
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// CONNECTIONS
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//-------------------------------------
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/**
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* connect the output of a ToneAudioNode to an AudioParam, AudioNode, or ToneAudioNode
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* @param destination The output to connect to
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* @param outputNum The output to connect from
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* @param inputNum The input to connect to
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*/
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connect(destination: InputNode, outputNum = 0, inputNum = 0): this {
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connect(this, destination, outputNum, inputNum);
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return this;
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}
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/**
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* Connect the output to the context's destination node.
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* @example
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* const osc = new Tone.Oscillator("C2").start();
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* osc.toDestination();
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*/
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toDestination(): this {
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this.connect(this.context.destination);
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return this;
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}
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/**
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* Connect the output to the context's destination node.
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* See [[toDestination]]
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* @deprecated
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*/
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toMaster(): this {
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warn("toMaster() has been renamed toDestination()");
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return this.toDestination();
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}
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/**
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* disconnect the output
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*/
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disconnect(destination?: InputNode, outputNum = 0, inputNum = 0): this {
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disconnect(this, destination, outputNum, inputNum);
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return this;
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}
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/**
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* Connect the output of this node to the rest of the nodes in series.
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* @example
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* const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/handdrum-loop.mp3");
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* player.autostart = true;
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* const filter = new Tone.AutoFilter(4).start();
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* const distortion = new Tone.Distortion(0.5);
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* // connect the player to the filter, distortion and then to the master output
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* player.chain(filter, distortion, Tone.Destination);
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*/
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chain(...nodes: InputNode[]): this {
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connectSeries(this, ...nodes);
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return this;
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}
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/**
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* connect the output of this node to the rest of the nodes in parallel.
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* @example
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* const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/conga-rhythm.mp3");
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* player.autostart = true;
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* const pitchShift = new Tone.PitchShift(4).toDestination();
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* const filter = new Tone.Filter("G5").toDestination();
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* // connect a node to the pitch shift and filter in parallel
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* player.fan(pitchShift, filter);
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*/
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fan(...nodes: InputNode[]): this {
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nodes.forEach(node => this.connect(node));
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return this;
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}
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/**
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* Dispose and disconnect
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*/
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dispose(): this {
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super.dispose();
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if (isDefined(this.input)) {
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if (this.input instanceof ToneAudioNode) {
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this.input.dispose();
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} else if (isAudioNode(this.input)) {
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this.input.disconnect();
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}
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}
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if (isDefined(this.output)) {
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if (this.output instanceof ToneAudioNode) {
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this.output.dispose();
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} else if (isAudioNode(this.output)) {
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this.output.disconnect();
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}
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}
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this._internalChannels = [];
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return this;
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}
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}
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//-------------------------------------
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// CONNECTIONS
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//-------------------------------------
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/**
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* connect together all of the arguments in series
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* @param nodes
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*/
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export function connectSeries(...nodes: InputNode[]): void {
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const first = nodes.shift();
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nodes.reduce((prev, current) => {
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if (prev instanceof ToneAudioNode) {
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prev.connect(current);
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} else if (isAudioNode(prev)) {
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connect(prev, current);
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}
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return current;
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}, first);
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}
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/**
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* Connect two nodes together so that signal flows from the
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* first node to the second. Optionally specify the input and output channels.
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* @param srcNode The source node
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* @param dstNode The destination node
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* @param outputNumber The output channel of the srcNode
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* @param inputNumber The input channel of the dstNode
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*/
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export function connect(srcNode: OutputNode, dstNode: InputNode, outputNumber = 0, inputNumber = 0): void {
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assert(isDefined(srcNode), "Cannot connect from undefined node");
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assert(isDefined(dstNode), "Cannot connect to undefined node");
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if (dstNode instanceof ToneAudioNode || isAudioNode(dstNode)) {
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assert(dstNode.numberOfInputs > 0, "Cannot connect to node with no inputs");
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}
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assert(srcNode.numberOfOutputs > 0, "Cannot connect from node with no outputs");
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// resolve the input of the dstNode
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while ((dstNode instanceof ToneAudioNode || dstNode instanceof Param)) {
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if (isDefined(dstNode.input)) {
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dstNode = dstNode.input;
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}
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}
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while (srcNode instanceof ToneAudioNode) {
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if (isDefined(srcNode.output)) {
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srcNode = srcNode.output;
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}
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}
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// make the connection
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if (isAudioParam(dstNode)) {
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srcNode.connect(dstNode as AudioParam, outputNumber);
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} else {
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srcNode.connect(dstNode, outputNumber, inputNumber);
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}
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}
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/**
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* Disconnect a node from all nodes or optionally include a destination node and input/output channels.
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* @param srcNode The source node
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* @param dstNode The destination node
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* @param outputNumber The output channel of the srcNode
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* @param inputNumber The input channel of the dstNode
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*/
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export function disconnect(
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srcNode: OutputNode,
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dstNode?: InputNode,
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outputNumber = 0,
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inputNumber = 0,
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): void {
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// resolve the destination node
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if (isDefined(dstNode)) {
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while (dstNode instanceof ToneAudioNode) {
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dstNode = dstNode.input;
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}
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}
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// resolve the src node
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while (!(isAudioNode(srcNode))) {
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if (isDefined(srcNode.output)) {
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srcNode = srcNode.output;
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}
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}
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if (isAudioParam(dstNode)) {
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srcNode.disconnect(dstNode, outputNumber);
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} else if (isAudioNode(dstNode)) {
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srcNode.disconnect(dstNode, outputNumber, inputNumber);
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} else {
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srcNode.disconnect();
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}
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}
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/**
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* Connect the output of one or more source nodes to a single destination node
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* @param nodes One or more source nodes followed by one destination node
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* @example
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* const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/conga-rhythm.mp3");
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* const player1 = new Tone.Player("https://tonejs.github.io/audio/drum-samples/conga-rhythm.mp3");
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* const filter = new Tone.Filter("G5").toDestination();
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* // connect nodes to a common destination
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* fanIn(player, player1, filter);
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*/
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export function fanIn(...nodes: OutputNode[]): void {
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const dstNode = nodes.pop();
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if (isDefined(dstNode)) {
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nodes.forEach(node => connect(node, dstNode));
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}
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}
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