Tone.js/Tone/core/Bus.js

68 lines
1.8 KiB
JavaScript

define(["Tone/core/Tone", "Tone/core/Gain"], function(Tone){
"use strict";
/**
* buses are another way of routing audio
*
* augments Tone.prototype to include send and receive
*/
/**
* All of the routes
*
* @type {Object}
* @static
* @private
*/
var Buses = {};
/**
* Send this signal to the channel name.
* @param {String} channelName A named channel to send the signal to.
* @param {Decibels} amount The amount of the source to send to the bus.
* @return {GainNode} The gain node which connects this node to the desired channel.
* Can be used to adjust the levels of the send.
* @example
* source.send("reverb", -12);
*/
Tone.prototype.send = function(channelName, amount){
if (!Buses.hasOwnProperty(channelName)){
Buses[channelName] = this.context.createGain();
}
amount = Tone.defaultArg(amount, 0);
var sendKnob = new Tone.Gain(amount, Tone.Type.Decibels);
this.connect(sendKnob);
sendKnob.connect(Buses[channelName]);
return sendKnob;
};
/**
* Receive the input from the desired channelName to the input
*
* @param {String} channelName A named channel to send the signal to.
* @param {Number=} channelNumber The channel to connect to
* @returns {Tone} this
* @example
* reverbEffect.receive("reverb");
*/
Tone.prototype.receive = function(channelName, inputNum){
if (!Buses.hasOwnProperty(channelName)){
Buses[channelName] = this.context.createGain();
}
Buses[channelName].connect(this, 0, inputNum);
return this;
};
//remove all the send/receives when a new audio context is passed in
Tone.Context.on("init", function(context){
if (context.buses){
Buses = context.buses;
} else {
Buses = {};
context.buses = Buses;
}
});
return Tone;
});