mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-17 00:58:09 +00:00
043172df7c
potentially causing crashes (trying to debug)
138 lines
No EOL
3.3 KiB
JavaScript
138 lines
No EOL
3.3 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/Multiply"], function(Tone){
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"use strict";
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/**
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* @class Signal-rate modulo operator. Specify the modulus and the
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* number of bits of the incoming signal. Because the operator is composed of many components,
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* fewer bits will improve performance.
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*
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* @constructor
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* @extends {Tone}
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* @param {number} modulus the modulus to apply
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* @param {number} [bits=8] optionally set the maximum bits the incoming signal can have.
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* defaults to 8 meaning that incoming values must be in the range
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* [-255,255].
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*/
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Tone.Modulo = function(modulus, bits){
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Tone.call(this);
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bits = this.defaultArg(bits, 8);
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/**
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* the array of Modulus Subroutine objects
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* @type {Array.<ModulusSubroutine>}
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* @private
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*/
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this._modChain = [];
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//create all of the subroutines
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for (var i = bits - 1; i >= 0; i--){
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var mod = new ModuloSubroutine(modulus, Math.pow(2, i));
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this._modChain.push(mod);
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}
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this.chain.apply(this, this._modChain);
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this.input.connect(this._modChain[0]);
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this._modChain[this._modChain.length - 1].connect(this.output);
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};
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Tone.extend(Tone.Modulo);
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Tone.Modulo.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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for (var i = 0; i < this._modChain.length; i++) {
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this._modChain[i].dispose();
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this._modChain[i] = null;
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}
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this._modChain = null;
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};
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/**
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* @class applies a modolus at a single bit depth.
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* uses this operation: http://stackoverflow.com/a/14842954
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*
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*
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* @internal helper class for modulo
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* @constructor
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* @extends {Tone}
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*/
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var ModuloSubroutine = function(modulus, multiple){
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var val = modulus * multiple;
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/**
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* the input node
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*/
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this.input = this.context.createGain();
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/**
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* divide the incoming signal so it's on a 0 to 1 scale
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* @type {Tone.Multiply}
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* @private
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*/
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this._div = new Tone.Multiply(1 / val);
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/**
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* the curve that the waveshaper uses
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* @type {Float32Array}
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* @private
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*/
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this._curve = new Float32Array(1024);
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/**
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* apply the equation logic
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* @type {WaveShaperNode}
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* @private
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*/
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this._operator = this.context.createWaveShaper();
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//connect it up
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this.chain(this.input, this._div, this._operator);
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this._makeCurve(val);
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};
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Tone.extend(ModuloSubroutine);
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/**
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* make the operator curve
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* @param {number} val
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* @private
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*/
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ModuloSubroutine.prototype._makeCurve = function(val){
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var arrayLength = this._curve.length;
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for (var i = 0; i < arrayLength; i++) {
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if (i === arrayLength - 1){
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this._curve[i] = -val;
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} else if (i === 0){
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this._curve[i] = val;
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} else {
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this._curve[i] = 0;
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}
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}
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this._operator.curve = this._curve;
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};
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/**
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* @override the default connection to connect the operator and the input to the next node
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* @private
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*/
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ModuloSubroutine.prototype.connect = function(node){
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this._operator.connect(node);
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this.input.connect(node);
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};
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/**
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* internal class clean up
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*/
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ModuloSubroutine.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._div.dispose();
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this._div = null;
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this._operator.disconnect();
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this._operator = null;
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this._curve = null;
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};
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return Tone.Modulo;
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}); |