mirror of
https://github.com/Tonejs/Tone.js
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cc232ce3c3
testing that a gain can be passed in.
67 lines
No EOL
1.8 KiB
JavaScript
67 lines
No EOL
1.8 KiB
JavaScript
define(["Tone/core/Tone", "Tone/core/Gain"], function(Tone){
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"use strict";
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/**
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* buses are another way of routing audio
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*
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* augments Tone.prototype to include send and recieve
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*/
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/**
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* All of the routes
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*
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* @type {Object}
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* @static
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* @private
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*/
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var Buses = {};
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/**
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* Send this signal to the channel name.
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* @param {string} channelName A named channel to send the signal to.
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* @param {Decibels} amount The amount of the source to send to the bus.
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* @return {GainNode} The gain node which connects this node to the desired channel.
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* Can be used to adjust the levels of the send.
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* @example
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* source.send("reverb", -12);
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*/
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Tone.prototype.send = function(channelName, amount){
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if (!Buses.hasOwnProperty(channelName)){
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Buses[channelName] = this.context.createGain();
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}
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amount = this.defaultArg(amount, 0);
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var sendKnob = new Tone.Gain(amount, Tone.Type.Decibels);
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this.output.chain(sendKnob, Buses[channelName]);
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return sendKnob;
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};
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/**
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* Recieve the input from the desired channelName to the input
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*
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* @param {string} channelName A named channel to send the signal to.
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* @param {AudioNode} [input] If no input is selected, the
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* input of the current node is
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* chosen.
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* @returns {Tone} this
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* @example
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* reverbEffect.receive("reverb");
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*/
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Tone.prototype.receive = function(channelName, input){
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if (!Buses.hasOwnProperty(channelName)){
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Buses[channelName] = this.context.createGain();
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}
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if (this.isUndef(input)){
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input = this.input;
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}
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Buses[channelName].connect(input);
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return this;
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};
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//remove all the send/receives when a new audio context is passed in
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Tone._initAudioContext(function(){
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Buses = {};
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});
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return Tone;
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}); |