mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-17 00:58:09 +00:00
67 lines
No EOL
1.2 KiB
JavaScript
67 lines
No EOL
1.2 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/Threshold"], function(Tone){
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/**
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* Output 1 if the signal is equal to 0, otherwise outputs 0
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*
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* @constructor
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* @extends {Tone}
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*/
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Tone.EqualsZero = function(){
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/**
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* @type {WaveShaperNode}
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* @private
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*/
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this._equals = this.context.createWaveShaper();
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/**
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* @type {WaveShaperNode}
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* @private
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*/
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this._thresh = new Tone.Threshold(1);
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/**
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* @type {WaveShaperNode}
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*/
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this.input = this._equals;
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this._equals.connect(this._thresh);
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this.output = this._thresh;
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this._setEquals();
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};
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Tone.extend(Tone.EqualsZero);
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/**
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* @private
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*/
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Tone.EqualsZero.prototype._setEquals = function(){
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var curveLength = 1024;
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var curve = new Float32Array(curveLength);
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for (var i = 0; i < curveLength; i++){
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var normalized = (i / (curveLength));
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var val;
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if (normalized === 0.5){
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val = 1;
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} else {
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val = 0;
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}
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curve[i] = val;
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}
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this._equals.curve = curve;
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};
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/**
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* dispose method
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*/
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Tone.EqualsZero.prototype.dispose = function(){
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this._equals.disconnect();
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this._thresh.dispose();
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this._equals = null;
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this._thresh = null;
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};
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return Tone.EqualsZero;
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}); |