mirror of
https://github.com/Tonejs/Tone.js
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94 lines
No EOL
2.3 KiB
JavaScript
94 lines
No EOL
2.3 KiB
JavaScript
define(["Tone/core/Tone", "Tone/core/Master", "Tone/core/Types"], function(Tone){
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"use strict";
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/**
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* @class Base-class for all instruments
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*
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* @constructor
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* @extends {Tone}
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*/
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Tone.Instrument = function(options){
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//get the defaults
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options = this.defaultArg(options, Tone.Instrument.defaults);
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/**
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* the output
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* @type {GainNode}
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* @private
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*/
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this.output = this.context.createGain();
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/**
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* The volume of the instrument.
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* @type {Decibels}
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* @signal
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*/
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this.volume = new Tone.Signal({
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"param" : this.output.gain,
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"units" : Tone.Type.Decibels,
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"value" : options.volume
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});
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this._readOnly(["volume"]);
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};
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Tone.extend(Tone.Instrument);
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/**
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* the default attributes
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* @type {object}
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*/
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Tone.Instrument.defaults = {
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/** the volume of the output in decibels */
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"volume" : 0
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};
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/**
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* @abstract
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* @param {string|number} note the note to trigger
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* @param {Time} [time=now] the time to trigger the ntoe
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* @param {number} [velocity=1] the velocity to trigger the note
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*/
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Tone.Instrument.prototype.triggerAttack = Tone.noOp;
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/**
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* @abstract
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* @param {Time} [time=now] when to trigger the release
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*/
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Tone.Instrument.prototype.triggerRelease = Tone.noOp;
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/**
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* Trigger the attack and then the release after the duration.
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* @param {Frequency} note The note to trigger.
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* @param {Time} duration How long the note should be held for before
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* triggering the release.
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* @param {Time} [time=now] When the note should be triggered.
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* @param {NormalRange} [velocity=1] The velocity the note should be triggered at.
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* @returns {Tone.Instrument} this
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* @example
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* //trigger "C4" for the duration of an 8th note
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* synth.triggerAttackRelease("C4", "8n");
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*/
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Tone.Instrument.prototype.triggerAttackRelease = function(note, duration, time, velocity){
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time = this.toSeconds(time);
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duration = this.toSeconds(duration);
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this.triggerAttack(note, time, velocity);
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this.triggerRelease(time + duration);
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return this;
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};
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/**
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* clean up
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* @returns {Tone.Instrument} this
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*/
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Tone.Instrument.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._writable(["volume"]);
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this.volume.dispose();
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this.volume = null;
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return this;
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};
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return Tone.Instrument;
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}); |