mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 08:38:00 +00:00
2ca9d89424
no more overwritten connect/disconnect closes #421
97 lines
2.2 KiB
JavaScript
97 lines
2.2 KiB
JavaScript
import Tone from "../core/Tone";
|
|
import "../component/CrossFade";
|
|
import "../core/AudioNode";
|
|
|
|
/**
|
|
* @class Tone.Effect is the base class for effects. Connect the effect between
|
|
* the effectSend and effectReturn GainNodes, then control the amount of
|
|
* effect which goes to the output using the wet control.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.AudioNode}
|
|
* @param {NormalRange|Object} [wet] The starting wet value.
|
|
*/
|
|
Tone.Effect = function(){
|
|
|
|
var options = Tone.defaults(arguments, ["wet"], Tone.Effect);
|
|
Tone.AudioNode.call(this);
|
|
this.createInsOuts(1, 1);
|
|
|
|
/**
|
|
* the drywet knob to control the amount of effect
|
|
* @type {Tone.CrossFade}
|
|
* @private
|
|
*/
|
|
this._dryWet = new Tone.CrossFade(options.wet);
|
|
|
|
/**
|
|
* The wet control is how much of the effected
|
|
* will pass through to the output. 1 = 100% effected
|
|
* signal, 0 = 100% dry signal.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.wet = this._dryWet.fade;
|
|
|
|
/**
|
|
* connect the effectSend to the input of hte effect
|
|
* @type {Tone.Gain}
|
|
* @private
|
|
*/
|
|
this.effectSend = new Tone.Gain();
|
|
|
|
/**
|
|
* connect the output of the effect to the effectReturn
|
|
* @type {Tone.Gain}
|
|
* @private
|
|
*/
|
|
this.effectReturn = new Tone.Gain();
|
|
|
|
//connections
|
|
Tone.connect(this.input, this._dryWet.a);
|
|
Tone.connect(this.input, this.effectSend);
|
|
this.effectReturn.connect(this._dryWet.b);
|
|
this._dryWet.connect(this.output);
|
|
this._readOnly(["wet"]);
|
|
};
|
|
|
|
Tone.extend(Tone.Effect, Tone.AudioNode);
|
|
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.Effect.defaults = {
|
|
"wet" : 1
|
|
};
|
|
|
|
/**
|
|
* chains the effect in between the effectSend and effectReturn
|
|
* @param {Tone} effect
|
|
* @private
|
|
* @returns {Tone.Effect} this
|
|
*/
|
|
Tone.Effect.prototype.connectEffect = function(effect){
|
|
this.effectSend.chain(effect, this.effectReturn);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Effect} this
|
|
*/
|
|
Tone.Effect.prototype.dispose = function(){
|
|
Tone.AudioNode.prototype.dispose.call(this);
|
|
this._dryWet.dispose();
|
|
this._dryWet = null;
|
|
this.effectSend.dispose();
|
|
this.effectSend = null;
|
|
this.effectReturn.dispose();
|
|
this.effectReturn = null;
|
|
this._writable(["wet"]);
|
|
this.wet = null;
|
|
return this;
|
|
};
|
|
|
|
export default Tone.Effect;
|
|
|