mirror of
https://github.com/Tonejs/Tone.js
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155 lines
4.8 KiB
TypeScript
155 lines
4.8 KiB
TypeScript
import { PhaseShiftAllpass } from "../component/filter/PhaseShiftAllpass";
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import { Frequency } from "../core/type/Units";
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import { optionsFromArguments } from "../core/util/Defaults";
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import { Effect, EffectOptions } from "../effect/Effect";
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import { Add } from "../signal/Add";
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import { Multiply } from "../signal/Multiply";
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import { Negate } from "../signal/Negate";
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import { Signal } from "../signal/Signal";
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import { Oscillator } from "../source/oscillator/Oscillator";
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import { ToneOscillatorNode } from "../source/oscillator/OscillatorNode";
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interface FrequencyShifterOptions extends EffectOptions {
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frequency: Frequency;
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}
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/**
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* FrequencyShifter can be used to shift all frequencies of a signal by a fixed amount.
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* The amount can be changed at audio rate and the effect is applied in real time.
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* The frequency shifting is implemented with a technique called single side band modulation using a ring modulator.
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* Note: Contrary to pitch shifting, all frequencies are shifted by the same amount,
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* destroying the harmonic relationship between them. This leads to the classic ring modulator timbre distortion.
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* The algorithm will produces some aliasing towards the high end, especially if your source material
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* contains a lot of high frequencies. Unfortunatelly the webaudio API does not support resampling
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* buffers in real time, so it is not possible to fix it properly. Depending on the use case it might
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* be an option to low pass filter your input before frequency shifting it to get ride of the aliasing.
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* You can find a very detailed description of the algorithm here: https://larzeitlin.github.io/RMFS/
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*
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* @example
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* let input = new Tone.Oscillator(230, "sawtooth").start();
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* let shift = new FrequencyShifter(42).toDestination();
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* input.connect(shift).
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*/
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export class FrequencyShifter extends Effect<FrequencyShifterOptions> {
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readonly name: string = "FrequencyShifter";
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/**
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* The ring modulators carrier frequency. This frequency determines
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* by how many Hertz the input signal will be shifted up or down. Default is 0.
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*/
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readonly frequency: Signal<Frequency>;
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/**
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* The ring modulators sine carrier
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*/
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private _sine: ToneOscillatorNode;
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/**
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* The ring modulators cosine carrier
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*/
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private _cosine: Oscillator;
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/**
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* The sine multiply operator
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*/
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private _sineMultiply: Multiply;
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/**
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* The cosine multiply operator
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*/
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private _cosineMultiply: Multiply;
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/**
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* The negate operator
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*/
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private _negate: Negate;
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/**
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* The final add operator
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*/
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private _add: Add;
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/**
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* The phase shifter to create the initial 90° phase offset
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*/
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private _phaseShifter: PhaseShiftAllpass;
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/**
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* @param frequency The incoming signal is shifted by this frequency value.
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*/
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constructor(frequency?: Frequency);
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// tslint:disable-next-line: unified-signatures
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constructor(options?: Partial<FrequencyShifterOptions>);
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constructor() {
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super(optionsFromArguments(FrequencyShifter.getDefaults(), arguments, ["frequency"]));
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const options = optionsFromArguments(FrequencyShifter.getDefaults(), arguments, ["frequency"]);
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this.frequency = new Signal({
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context: this.context,
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units: "frequency",
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value: options.frequency,
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});
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this._sine = new ToneOscillatorNode({
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context: this.context,
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frequency: options.frequency,
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type: "sine",
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});
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this._cosine = new Oscillator({
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context: this.context,
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frequency: options.frequency,
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phase: -90,
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type: "sine",
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});
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this._sineMultiply = new Multiply({ context: this.context });
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this._cosineMultiply = new Multiply({ context: this.context });
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this._negate = new Negate({ context: this.context });
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this._add = new Add({context: this.context });
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this._phaseShifter = new PhaseShiftAllpass({ context: this.context });
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this.effectSend.connect(this._phaseShifter);
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// connect the carrier frequency signal to the two oscillators
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this.frequency.fan(this._sine.frequency, this._cosine.frequency);
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this._phaseShifter.offset90.connect(this._cosineMultiply);
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this._cosine.connect(this._cosineMultiply.factor);
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this._phaseShifter.connect(this._sineMultiply);
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this._sine.connect(this._sineMultiply.factor);
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this._sineMultiply.connect(this._negate);
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this._cosineMultiply.connect(this._add);
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this._negate.connect(this._add.addend);
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this._add.connect(this.effectReturn);
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// start the oscillators at the same time
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const now = this.immediate();
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this._sine.start(now);
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this._cosine.start(now);
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}
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static getDefaults(): FrequencyShifterOptions {
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return Object.assign(Effect.getDefaults(), {
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frequency: 0,
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});
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}
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dispose(): this {
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super.dispose();
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this.frequency.dispose();
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this._add.dispose();
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this._cosine.dispose();
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this._cosineMultiply.dispose();
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this._negate.dispose();
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this._phaseShifter.dispose();
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this._sine.dispose();
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this._sineMultiply.dispose();
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return this;
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}
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}
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