mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-28 12:33:12 +00:00
f17249691d
now in the form Tone.Something instead of using `import { Something } from "tone"`. It makes the example runner on the docs page work much faster
170 lines
4.5 KiB
TypeScript
170 lines
4.5 KiB
TypeScript
import { ToneAudioWorklet, ToneAudioWorkletOptions } from "../core/context/ToneAudioWorklet";
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import { Effect, EffectOptions } from "./Effect";
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import { NormalRange, Positive } from "../core/type/Units";
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import { Gain } from "../core/context/Gain";
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import { optionsFromArguments } from "../core/util/Defaults";
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import { connectSeries } from "../core/context/ToneAudioNode";
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import { Param } from "../core/context/Param";
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export interface BitCrusherOptions extends EffectOptions {
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bits: Positive;
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}
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/**
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* BitCrusher down-samples the incoming signal to a different bit depth.
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* Lowering the bit depth of the signal creates distortion. Read more about BitCrushing
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* on [Wikipedia](https://en.wikipedia.org/wiki/Bitcrusher).
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* @example
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* // initialize crusher and route a synth through it
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* const crusher = new Tone.BitCrusher(4).toDestination();
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* const synth = new Tone.Synth().connect(crusher);
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* synth.triggerAttackRelease("C2", 2);
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*
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* @category Effect
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*/
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export class BitCrusher extends Effect<BitCrusherOptions> {
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readonly name: string = "BitCrusher";
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/**
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* The bit depth of the effect
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* @min 1
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* @max 16
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*/
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readonly bits: Param<"positive">;
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/**
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* The node which does the bit crushing effect. Runs in an AudioWorklet when possible.
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*/
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private _bitCrusherWorklet: BitCrusherWorklet;
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constructor(bits?: Positive, frequencyReduction?: NormalRange);
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constructor(options?: Partial<BitCrusherWorkletOptions>);
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constructor() {
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super(optionsFromArguments(BitCrusher.getDefaults(), arguments, ["bits"]));
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const options = optionsFromArguments(BitCrusher.getDefaults(), arguments, ["bits"]);
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this._bitCrusherWorklet = new BitCrusherWorklet({
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context: this.context,
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bits: options.bits,
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});
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// connect it up
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this.connectEffect(this._bitCrusherWorklet);
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this.bits = this._bitCrusherWorklet.bits;
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}
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static getDefaults(): BitCrusherOptions {
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return Object.assign(Effect.getDefaults(), {
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bits: 4,
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frequencyReduction: 0.5,
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});
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}
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dispose(): this {
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super.dispose();
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this._bitCrusherWorklet.dispose();
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return this;
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}
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}
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interface BitCrusherWorkletOptions extends ToneAudioWorkletOptions {
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bits: number;
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}
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/**
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* Internal class which creates an AudioWorklet to do the bit crushing
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*/
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class BitCrusherWorklet extends ToneAudioWorklet<BitCrusherWorkletOptions> {
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readonly name: string = "BitCrusherWorklet";
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readonly input: Gain;
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readonly output: Gain;
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readonly bits: Param<"positive">;
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protected workletOptions: Partial<AudioWorkletNodeOptions> = {
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numberOfInputs: 1,
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numberOfOutputs: 1,
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}
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constructor(options?: Partial<BitCrusherWorkletOptions>);
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constructor() {
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super(optionsFromArguments(BitCrusherWorklet.getDefaults(), arguments));
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const options = optionsFromArguments(BitCrusherWorklet.getDefaults(), arguments);
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this.input = new Gain({ context: this.context });
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this.output = new Gain({ context: this.context });
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const dummyGain = this.context.createGain();
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this.bits = new Param<"positive">({
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context: this.context,
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value: options.bits,
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units: "positive",
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minValue: 1,
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maxValue: 16,
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param: dummyGain.gain,
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swappable: true,
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});
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}
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static getDefaults(): BitCrusherWorkletOptions {
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return Object.assign(ToneAudioWorklet.getDefaults(), {
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bits: 12,
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});
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}
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protected _audioWorkletName(): string {
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return "bit-crusher";
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}
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protected _audioWorklet(): string {
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return /* javascript */`
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registerProcessor("${this._audioWorkletName()}", class extends AudioWorkletProcessor {
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static get parameterDescriptors () {
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return [{
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name: 'bits',
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defaultValue: 12,
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minValue: 1,
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maxValue: 16
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}];
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}
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process (inputs, outputs, parameters) {
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const input = inputs[0];
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const output = outputs[0];
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if (input && output && input.length === output.length) {
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const bits = parameters.bits;
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for (let channelNum = 0; channelNum < input.length; channelNum++) {
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const inputChannel = input[channelNum];
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for (let index = 0; index < inputChannel.length; index++) {
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const value = inputChannel[index];
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const step = bits.length > 1 ? Math.pow(0.5, bits[index]) : Math.pow(0.5, bits[0]);
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const val = step * Math.floor(value / step + 0.5);
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output[channelNum][index] = val;
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}
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}
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}
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return true;
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}
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});
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`;
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}
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onReady(node: AudioWorkletNode) {
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connectSeries(this.input, node, this.output);
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// @ts-ignore
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const bits = node.parameters.get("bits");
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this.bits.setParam(bits);
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}
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dispose(): this {
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super.dispose();
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this.input.dispose();
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this.output.dispose();
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this.bits.dispose();
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return this;
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}
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}
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