mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-28 04:23:15 +00:00
150 lines
4.4 KiB
TypeScript
150 lines
4.4 KiB
TypeScript
import { Gain } from "../../core/context/Gain.js";
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import {
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connect,
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ToneAudioNode,
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ToneAudioNodeOptions,
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} from "../../core/context/ToneAudioNode.js";
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import { NormalRange } from "../../core/type/Units.js";
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import { optionsFromArguments } from "../../core/util/Defaults.js";
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import { readOnly } from "../../core/util/Interface.js";
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import { GainToAudio } from "../../signal/GainToAudio.js";
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import { Signal } from "../../signal/Signal.js";
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interface CrossFadeOptions extends ToneAudioNodeOptions {
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fade: NormalRange;
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}
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/**
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* Tone.Crossfade provides equal power fading between two inputs.
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* More on crossfading technique [here](https://en.wikipedia.org/wiki/Fade_(audio_engineering)#Crossfading).
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* ```
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* +---------+
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* +> input a +>--+
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* +-----------+ +---------------------+ | | |
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* | 1s signal +>--> stereoPannerNode L +>----> gain | |
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* +-----------+ | | +---------+ |
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* +-> pan R +>-+ | +--------+
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* | +---------------------+ | +---> output +>
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* +------+ | | +---------+ | +--------+
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* | fade +>----+ | +> input b +>--+
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* +------+ | | |
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* +--> gain |
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* +---------+
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* ```
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* @example
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* const crossFade = new Tone.CrossFade().toDestination();
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* // connect two inputs Tone.to a/b
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* const inputA = new Tone.Oscillator(440, "square").connect(crossFade.a).start();
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* const inputB = new Tone.Oscillator(440, "sine").connect(crossFade.b).start();
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* // use the fade to control the mix between the two
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* crossFade.fade.value = 0.5;
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* @category Component
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*/
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export class CrossFade extends ToneAudioNode<CrossFadeOptions> {
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readonly name: string = "CrossFade";
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/**
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* The crossfading is done by a StereoPannerNode
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*/
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private _panner: StereoPannerNode = this.context.createStereoPanner();
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/**
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* Split the output of the panner node into two values used to control the gains.
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*/
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private _split: ChannelSplitterNode = this.context.createChannelSplitter(2);
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/**
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* Convert the fade value into an audio range value so it can be connected
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* to the panner.pan AudioParam
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*/
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private _g2a: GainToAudio = new GainToAudio({ context: this.context });
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/**
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* The input which is at full level when fade = 0
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*/
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readonly a: Gain = new Gain({
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context: this.context,
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gain: 0,
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});
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/**
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* The input which is at full level when fade = 1
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*/
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readonly b: Gain = new Gain({
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context: this.context,
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gain: 0,
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});
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/**
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* The output is a mix between `a` and `b` at the ratio of `fade`
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*/
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readonly output: Gain = new Gain({ context: this.context });
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/**
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* CrossFade has no input, you must choose either `a` or `b`
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*/
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readonly input: undefined;
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/**
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* The mix between the two inputs. A fade value of 0
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* will output 100% crossFade.a and
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* a value of 1 will output 100% crossFade.b.
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*/
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readonly fade: Signal<"normalRange">;
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protected _internalChannels = [this.a, this.b];
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/**
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* @param fade The initial fade value [0, 1].
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*/
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constructor(fade?: NormalRange);
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constructor(options?: Partial<CrossFadeOptions>);
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constructor() {
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const options = optionsFromArguments(
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CrossFade.getDefaults(),
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arguments,
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["fade"]
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);
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super(options);
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this.fade = new Signal({
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context: this.context,
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units: "normalRange",
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value: options.fade,
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});
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readOnly(this, "fade");
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this.context.getConstant(1).connect(this._panner);
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this._panner.connect(this._split);
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// this is necessary for standardized-audio-context
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// doesn't make any difference for the native AudioContext
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// https://github.com/chrisguttandin/standardized-audio-context/issues/647
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this._panner.channelCount = 1;
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this._panner.channelCountMode = "explicit";
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connect(this._split, this.a.gain, 0);
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connect(this._split, this.b.gain, 1);
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this.fade.chain(this._g2a, this._panner.pan);
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this.a.connect(this.output);
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this.b.connect(this.output);
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}
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static getDefaults(): CrossFadeOptions {
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return Object.assign(ToneAudioNode.getDefaults(), {
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fade: 0.5,
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});
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}
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dispose(): this {
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super.dispose();
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this.a.dispose();
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this.b.dispose();
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this.output.dispose();
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this.fade.dispose();
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this._g2a.dispose();
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this._panner.disconnect();
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this._split.disconnect();
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return this;
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}
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}
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