mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
184102ab4c
will replace with standardized-audio-context
243 lines
6.1 KiB
JavaScript
243 lines
6.1 KiB
JavaScript
import Tone from "../core/Tone";
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import "../core/Buffer";
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import "../source/Source";
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import "../core/Gain";
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import "../core/AudioNode";
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/**
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* @class Wrapper around the native fire-and-forget OscillatorNode. Adds the
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* ability to reschedule the stop method. ***[Tone.Oscillator](Oscillator) is better
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* for most use-cases***
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* @extends {Tone.AudioNode}
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* @param {AudioBuffer|Tone.Buffer} buffer The buffer to play
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* @param {Function} onload The callback to invoke when the
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* buffer is done playing.
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*/
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Tone.OscillatorNode = function(){
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var options = Tone.defaults(arguments, ["frequency", "type"], Tone.OscillatorNode);
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Tone.AudioNode.call(this, options);
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/**
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* The callback to invoke after the
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* buffer source is done playing.
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* @type {Function}
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*/
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this.onended = options.onended;
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/**
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* The oscillator start time
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* @type {Number}
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* @private
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*/
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this._startTime = -1;
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/**
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* The oscillator stop time
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* @type {Number}
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* @private
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*/
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this._stopTime = -1;
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/**
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* The gain node which envelopes the OscillatorNode
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* @type {Tone.Gain}
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* @private
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*/
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this._gainNode = this.output = new Tone.Gain(0);
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/**
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* The oscillator
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* @type {OscillatorNode}
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* @private
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*/
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this._oscillator = this.context.createOscillator();
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Tone.connect(this._oscillator, this._gainNode);
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this.type = options.type;
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/**
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* The frequency of the oscillator
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* @type {Frequency}
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* @signal
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*/
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this.frequency = new Tone.Param({
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param : this._oscillator.frequency,
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units : Tone.Type.Frequency,
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value : options.frequency
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});
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/**
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* The detune of the oscillator
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* @type {Frequency}
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* @signal
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*/
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this.detune = new Tone.Param({
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param : this._oscillator.detune,
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units : Tone.Type.Cents,
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value : options.detune
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});
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/**
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* The value that the buffer ramps to
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* @type {Gain}
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* @private
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*/
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this._gain = 1;
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};
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Tone.extend(Tone.OscillatorNode, Tone.AudioNode);
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/**
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* The defaults
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* @const
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* @type {Object}
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*/
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Tone.OscillatorNode.defaults = {
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"frequency" : 440,
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"detune" : 0,
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"type" : "sine",
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"onended" : Tone.noOp
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};
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/**
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* Returns the playback state of the oscillator, either "started" or "stopped".
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* @type {Tone.State}
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* @readOnly
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* @memberOf Tone.OscillatorNode#
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* @name state
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*/
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Object.defineProperty(Tone.OscillatorNode.prototype, "state", {
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get : function(){
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return this.getStateAtTime(this.now());
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}
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});
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/**
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* Get the playback state at the given time
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* @param {Time} time The time to test the state at
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* @return {Tone.State} The playback state.
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*/
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Tone.OscillatorNode.prototype.getStateAtTime = function(time){
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time = this.toSeconds(time);
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if (this._startTime !== -1 && time >= this._startTime && (this._stopTime === -1 || time <= this._stopTime)){
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return Tone.State.Started;
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} else {
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return Tone.State.Stopped;
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}
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};
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/**
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* Start the oscillator node at the given time
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* @param {Time=} time When to start the oscillator
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* @return {OscillatorNode} this
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*/
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Tone.OscillatorNode.prototype.start = function(time){
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this.log("start", time);
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if (this._startTime === -1){
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this._startTime = this.toSeconds(time);
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this._startTime = Math.max(this._startTime, this.context.currentTime);
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this._oscillator.start(this._startTime);
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this._gainNode.gain.setValueAtTime(1, this._startTime);
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} else {
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throw new Error("cannot call OscillatorNode.start more than once");
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}
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return this;
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};
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/**
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* Sets an arbitrary custom periodic waveform given a PeriodicWave.
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* @param {PeriodicWave} periodicWave PeriodicWave should be created with context.createPeriodicWave
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* @return {OscillatorNode} this
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*/
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Tone.OscillatorNode.prototype.setPeriodicWave = function(periodicWave){
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this._oscillator.setPeriodicWave(periodicWave);
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return this;
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};
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/**
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* Stop the oscillator node at the given time
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* @param {Time=} time When to stop the oscillator
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* @return {OscillatorNode} this
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*/
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Tone.OscillatorNode.prototype.stop = function(time){
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this.log("stop", time);
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this.assert(this._startTime !== -1, "'start' must be called before 'stop'");
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//cancel the previous stop
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this.cancelStop();
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//reschedule it
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this._stopTime = this.toSeconds(time);
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this._stopTime = Math.max(this._stopTime, this.context.currentTime);
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if (this._stopTime > this._startTime){
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this._gainNode.gain.setValueAtTime(0, this._stopTime);
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this.context.clearTimeout(this._timeout);
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this._timeout = this.context.setTimeout(function(){
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this._oscillator.stop(this.now());
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this.onended();
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//disconnect the object when it's ended
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setTimeout(function(){
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if (this._oscillator){
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this._oscillator.disconnect();
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this._gainNode.disconnect();
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}
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}.bind(this), 100);
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}.bind(this), this._stopTime - this.context.currentTime);
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} else {
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//cancel the stop envelope
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this._gainNode.gain.cancelScheduledValues(this._startTime);
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}
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return this;
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};
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/**
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* Cancel a scheduled stop event
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* @return {Tone.OscillatorNode} this
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*/
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Tone.OscillatorNode.prototype.cancelStop = function(){
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if (this._startTime !== -1){
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//cancel the stop envelope
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this._gainNode.gain.cancelScheduledValues(this._startTime+this.sampleTime);
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this.context.clearTimeout(this._timeout);
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this._stopTime = -1;
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}
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return this;
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};
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/**
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* The oscillator type. Either 'sine', 'sawtooth', 'square', or 'triangle'
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* @memberOf Tone.OscillatorNode#
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* @type {Time}
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* @name type
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*/
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Object.defineProperty(Tone.OscillatorNode.prototype, "type", {
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get : function(){
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return this._oscillator.type;
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},
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set : function(type){
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this._oscillator.type = type;
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}
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});
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/**
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* Clean up.
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* @return {Tone.OscillatorNode} this
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*/
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Tone.OscillatorNode.prototype.dispose = function(){
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if (!this._wasDisposed){
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this._wasDisposed = true;
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this.context.clearTimeout(this._timeout);
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Tone.AudioNode.prototype.dispose.call(this);
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this.onended = null;
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this._oscillator.disconnect();
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this._oscillator = null;
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this._gainNode.dispose();
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this._gainNode = null;
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this.frequency.dispose();
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this.frequency = null;
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this.detune.dispose();
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this.detune = null;
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}
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return this;
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};
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export default Tone.OscillatorNode;
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