Tone.js/Tone/instrument/MonoSynth.js
2014-09-03 19:05:09 -04:00

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4.5 KiB
JavaScript

define(["Tone/core/Tone", "Tone/component/Envelope", "Tone/source/Oscillator",
"Tone/signal/Signal", "Tone/component/Filter", "Tone/signal/Add", "Tone/instrument/Monophonic"],
function(Tone){
"use strict";
/**
* @class the MonoSynth is a single oscillator, monophonic synthesizer
* with a filter, and two envelopes (on the filter and the amplitude)
*
* @constructor
* @extends {Tone.Monophonic}
* @param {Object} options the options available for the synth
* see defaults below
*/
Tone.MonoSynth = function(options){
//get the defaults
options = this.defaultArg(options, Tone.MonoSynth.defaults);
Tone.Monophonic.call(this, options);
/**
* the first oscillator
* @type {Tone.Oscillator}
* @private
*/
this.oscillator = new Tone.Oscillator(0, options.oscType);
/**
* the frequency control signal
* @type {Tone.Signal}
*/
this.frequency = this.oscillator.frequency;
/**
* the detune control signal
* @type {Tone.Signal}
*/
this.detune = this.oscillator.detune;
/**
* the filter
* @type {Tone.Filter}
* @private
*/
this.filter = new Tone.Filter(options.filter);
/**
* the filter envelope
* @type {Tone.Envelope}
*/
this.filterEnvelope = new Tone.Envelope(options.filterEnvelope);
/**
* the amplitude envelope
* @type {Tone.Envelope}
*/
this.envelope = new Tone.Envelope(options.envelope);
/**
* the amplitude
* @type {GainNode}
*/
this._amplitude = this.context.createGain();
//connect the oscillators to the output
this.oscillator.connect(this.filter);
this.filter.connect(this._amplitude);
//start the oscillators
this.oscillator.start();
//connect the envelopes
this.filterEnvelope.connect(this.filter.frequency);
this.envelope.connect(this._amplitude.gain);
this._amplitude.connect(this.output);
};
Tone.extend(Tone.MonoSynth, Tone.Monophonic);
/**
* @static
*/
Tone.MonoSynth.defaults = {
/** @type {string} the type of the first oscillator */
"oscType" : "square",
/** @type {Object} the filter properties */
"filter" : {
"Q" : 6,
"frequency" : 4000,
"type" : "lowpass",
"rolloff" : -24
},
/** @type {Object} the envelope properties */
"envelope" : {
"attack" : 0.005,
"decay" : 0.1,
"sustain" : 0.9,
"release" : 1
},
/** @type {Object} the filter envelope properties */
"filterEnvelope" : {
"attack" : 0.06,
"decay" : 0.2,
"sustain" : 0.5,
"release" : 2,
"min" : 10,
"max" : 4000
}
};
/**
* start the attack portion of the envelope
* @param {Tone.Time=} [time=now] the time the attack should start
* @param {number=} velocity the velocity of the note (0-1)
*/
Tone.MonoSynth.prototype.triggerEnvelopeAttack = function(time, velocity){
//the envelopes
this.envelope.triggerAttack(time, velocity);
this.filterEnvelope.triggerAttack(time);
};
/**
* start the release portion of the envelope
* @param {Tone.Time=} [time=now] the time the release should start
*/
Tone.MonoSynth.prototype.triggerEnvelopeRelease = function(time){
this.envelope.triggerRelease(time);
this.filterEnvelope.triggerRelease(time);
};
/**
* set the oscillator type
* @param {string} oscType the type of oscillator
*/
Tone.MonoSynth.prototype.setOscType = function(type){
this.oscillator.setType(type);
};
/**
* set the members at once
* @param {Object} params all of the parameters as an object.
* params for envelope and filterEnvelope
* should be nested objects.
*/
Tone.MonoSynth.prototype.set = function(params){
if (!this.isUndef(params.detune)) this.detune.setValue(params.detune);
if (!this.isUndef(params.oscType)) this.setOscType(params.oscType);
if (!this.isUndef(params.filterEnvelope)) this.filterEnvelope.set(params.filterEnvelope);
if (!this.isUndef(params.envelope)) this.envelope.set(params.envelope);
if (!this.isUndef(params.filter)) this.filter.set(params.filter);
Tone.Monophonic.prototype.set.call(this, params);
};
/**
* clean up
*/
Tone.MonoSynth.prototype.dispose = function(){
Tone.Monophonic.prototype.dispose.call(this);
this.oscillator.dispose();
this.envelope.dispose();
this.filterEnvelope.dispose();
this.filter.dispose();
this.detune.dispose();
this._unison.dispose();
this.oscillator = null;
this.filterEnvelope = null;
this.envelope = null;
this.filter = null;
this.detune = null;
this._unison = null;
};
return Tone.MonoSynth;
});