mirror of
https://github.com/Tonejs/Tone.js
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64 lines
2.2 KiB
TypeScript
64 lines
2.2 KiB
TypeScript
import { Gain } from "../../core/context/Gain";
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import { NormalRange, Time } from "../../core/type/Units";
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import { optionsFromArguments } from "../../core/util/Defaults";
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import { Envelope, EnvelopeOptions } from "./Envelope";
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/**
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* AmplitudeEnvelope is a Tone.Envelope connected to a gain node.
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* Unlike Tone.Envelope, which outputs the envelope's value, AmplitudeEnvelope accepts
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* an audio signal as the input and will apply the envelope to the amplitude
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* of the signal.
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* Read more about ADSR Envelopes on [Wikipedia](https://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope).
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*
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* @offline 1.5 1
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* @example
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* const ampEnv = new Tone.AmplitudeEnvelope({
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* attack: 0.1,
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* decay: 0.2,
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* sustain: 1.0,
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* release: 0.8
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* }).toDestination();
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* // create an oscillator and connect it
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* const osc = new Tone.Oscillator().connect(ampEnv).start();
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* // trigger the envelopes attack and release "8t" apart
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* ampEnv.triggerAttackRelease("8t");
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* @category Component
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*/
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export class AmplitudeEnvelope extends Envelope {
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readonly name: string = "AmplitudeEnvelope";
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private _gainNode: Gain = new Gain({
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context: this.context,
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gain: 0,
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});
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output: Gain = this._gainNode;
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input: Gain = this._gainNode;
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/**
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* @param attack The amount of time it takes for the envelope to go from 0 to it's maximum value.
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* @param decay The period of time after the attack that it takes for the envelope
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* to fall to the sustain value. Value must be greater than 0.
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* @param sustain The percent of the maximum value that the envelope rests at until
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* the release is triggered.
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* @param release The amount of time after the release is triggered it takes to reach 0.
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* Value must be greater than 0.
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*/
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constructor(attack?: Time, decay?: Time, sustain?: NormalRange, release?: Time);
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constructor(options?: Partial<EnvelopeOptions>)
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constructor() {
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super(optionsFromArguments(AmplitudeEnvelope.getDefaults(), arguments, ["attack", "decay", "sustain", "release"]));
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this._sig.connect(this._gainNode.gain);
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this.output = this._gainNode;
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this.input = this._gainNode;
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}
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/**
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* Clean up
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*/
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dispose(): this {
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super.dispose();
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this._gainNode.dispose();
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return this;
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}
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}
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