mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-27 03:53:07 +00:00
66 lines
No EOL
1.6 KiB
HTML
66 lines
No EOL
1.6 KiB
HTML
<html>
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<head>
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<title>PINGPONG DELAY</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
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<script type="text/javascript" src="./deps/jquery.min.js"></script>
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<script type="text/javascript" src="./deps/jquery-ui.js"></script>
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<script type="text/javascript" src="./deps/jquery.ui.touch-punch.js"></script>
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<script type="text/javascript" src="../build/Tone.js"></script>
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<script type="text/javascript" src="./Widgets.js"></script>
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<script type="text/javascript" src="./ExampleList.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/widgets.css">
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<link rel="stylesheet" type="text/css" href="./style/jquery-ui.css">
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</head>
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<body>
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<div id="Container">
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<div id="Explanation">
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Ping Pong Delay
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<br>
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<br>
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A Ping Pong Delay is a stereo feedback delay. The stereo effect is more easily heard with headphones.
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</div>
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<div id="Content">
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<div id="Loading">Loading...</div>
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</div>
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</div>
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<script type="text/javascript">
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/* globals Tone, GUI */
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var player = new Tone.Player("./audio/505/snare.mp3", function(){
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$("#Loading").remove();
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});
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var feedbackDelay = new Tone.PingPongDelay("8n");
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//60% feedback
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feedbackDelay.setFeedback(0.6);
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//connections
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player.connect(feedbackDelay);
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feedbackDelay.toMaster();
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feedbackDelay.setWet(0.5);
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// GUI //
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new GUI.TopBar(Tone);
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new GUI.Momentary($("#Content"), function(on){
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if (on){
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player.start();
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}
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}, "hit", "hit");
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</script>
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<style type="text/css">
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#Content {
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width: 100px;
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height: 50px;
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}
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.Momentary {
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width: 100%;
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}
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</style>
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</body>
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</html> |