mirror of
https://github.com/Tonejs/Tone.js
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201 lines
No EOL
4.7 KiB
JavaScript
201 lines
No EOL
4.7 KiB
JavaScript
define(["Tone/core/Tone", "Tone/core/Transport", "Tone/core/Master"], function(Tone){
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"use strict";
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/**
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* @class Base class for sources.
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* Sources have start/stop/pause and
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* the ability to be synced to the
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* start/stop/pause of Tone.Transport.
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*
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* @constructor
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* @extends {Tone}
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*/
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Tone.Source = function(options){
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//unlike most ToneNodes, Sources only have an output and no input
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Tone.call(this, 0, 1);
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options = this.defaultArg(options, Tone.Source.defaults);
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/**
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* Callback is invoked when the source is done playing.
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* @type {function}
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* @example
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* source.onended = function(){
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* console.log("the source is done playing");
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* }
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*/
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this.onended = options.onended;
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/**
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* the next time the source is started
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* @type {number}
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* @private
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*/
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this._nextStart = Infinity;
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/**
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* the next time the source is stopped
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* @type {number}
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* @private
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*/
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this._nextStop = Infinity;
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/**
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* The volume of the output in decibels.
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* @type {Tone.Signal}
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* @example
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* source.volume.value = -6;
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*/
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this.volume = new Tone.Signal(this.output.gain, Tone.Type.Decibels);
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this._readOnly("volume");
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/**
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* keeps track of the timeout for chaning the state
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* and calling the onended
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* @type {number}
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* @private
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*/
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this._timeout = -1;
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//make the output explicitly stereo
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this.output.channelCount = 2;
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this.output.channelCountMode = "explicit";
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};
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Tone.extend(Tone.Source);
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/**
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* The default parameters
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* @static
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* @const
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* @type {Object}
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*/
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Tone.Source.defaults = {
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"onended" : function(){},
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"volume" : 0,
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};
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/**
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* Returns the playback state of the source, either "started" or "stopped".
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* @type {Tone.State}
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* @readOnly
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* @memberOf Tone.Source#
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* @name state
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*/
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Object.defineProperty(Tone.Source.prototype, "state", {
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get : function(){
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return this._stateAtTime(this.now());
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}
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});
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/**
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* Get the state of the source at the specified time.
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* @param {Tone.Type.Time} time
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* @return {Tone.State}
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* @private
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*/
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Tone.Source.prototype._stateAtTime = function(time){
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time = this.toSeconds(time);
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if (this._nextStart <= time && this._nextStop > time){
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return Tone.State.Started;
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} else if (this._nextStop <= time){
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return Tone.State.Stopped;
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} else {
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return Tone.State.Stopped;
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}
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};
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/**
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* Start the source at the time.
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* @param {Tone.Type.Time} [time=now]
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* @returns {Tone.Source} `this`
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* @example
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* source.start("+0.5"); //starts the source 0.5 seconds from now
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*/
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Tone.Source.prototype.start = function(time){
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time = this.toSeconds(time);
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if (this._stateAtTime(time) !== Tone.State.Started || this.retrigger){
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this._nextStart = time;
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this._nextStop = Infinity;
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this._start.apply(this, arguments);
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}
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return this;
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};
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/**
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* stop the source
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* @param {Tone.Type.Time} [time=now]
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* @returns {Tone.Source} `this`
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* @example
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* source.stop(); // stops the source immediately
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*/
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Tone.Source.prototype.stop = function(time){
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var now = this.now();
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time = this.toSeconds(time, now);
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if (this._stateAtTime(time) === Tone.State.Started){
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this._nextStop = this.toSeconds(time);
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clearTimeout(this._timeout);
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var diff = time - now;
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if (diff > 0){
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//add a small buffer before invoking the callback
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this._timeout = setTimeout(this.onended, diff * 1000 + 20);
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} else {
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this.onended();
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}
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this._stop.apply(this, arguments);
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}
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return this;
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};
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/**
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* Not ready yet.
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* @private
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* @abstract
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* @param {Tone.Type.Time} time
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* @returns {Tone.Source} `this`
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*/
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Tone.Source.prototype.pause = function(time){
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//if there is no pause, just stop it
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this.stop(time);
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return this;
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};
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/**
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* Sync the source to the Transport so that when the transport
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* is started, this source is started and when the transport is stopped
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* or paused, so is the source.
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*
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* @param {Tone.Type.Time} [delay=0] Delay time before starting the source after the
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* Transport has started.
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* @returns {Tone.Source} `this`
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*/
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Tone.Source.prototype.sync = function(delay){
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Tone.Transport.syncSource(this, delay);
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return this;
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};
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/**
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* Unsync the source to the Transport. See {@link Tone.Source#sync}
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* @returns {Tone.Source} `this`
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*/
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Tone.Source.prototype.unsync = function(){
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Tone.Transport.unsyncSource(this);
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return this;
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};
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/**
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* clean up
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* @return {Tone.Source} `this`
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*/
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Tone.Source.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this.stop();
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clearTimeout(this._timeout);
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this.onended = function(){};
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this._writable("volume");
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this.volume.dispose();
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this.volume = null;
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};
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return Tone.Source;
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}); |