mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 08:38:00 +00:00
ed71d8141b
no longer using AMD (require.js) style imports, and beginning to move to es6 "import/export" statements everywhere.
76 lines
1.4 KiB
JavaScript
76 lines
1.4 KiB
JavaScript
import Tone from "../core/Tone";
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import "../type/Type";
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/**
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* @class Choose a random value.
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* @extends {Tone}
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* @example
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* var randomWalk = new Tone.CtrlRandom({
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* "min" : 0,
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* "max" : 10,
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* "integer" : true
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* });
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* randomWalk.eval();
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*
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* @param {Number|Time=} min The minimum return value.
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* @param {Number|Time=} max The maximum return value.
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*/
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Tone.CtrlRandom = function(){
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var options = Tone.defaults(arguments, ["min", "max"], Tone.CtrlRandom);
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Tone.call(this);
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/**
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* The minimum return value
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* @type {Number|Time}
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*/
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this.min = options.min;
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/**
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* The maximum return value
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* @type {Number|Time}
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*/
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this.max = options.max;
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/**
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* If the return value should be an integer
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* @type {Boolean}
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*/
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this.integer = options.integer;
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};
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Tone.extend(Tone.CtrlRandom);
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/**
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* The defaults
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* @const
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* @type {Object}
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*/
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Tone.CtrlRandom.defaults = {
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"min" : 0,
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"max" : 1,
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"integer" : false
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};
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/**
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* Return a random value between min and max.
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* @readOnly
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* @memberOf Tone.CtrlRandom#
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* @type {*}
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* @name value
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*/
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Object.defineProperty(Tone.CtrlRandom.prototype, "value", {
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get : function(){
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var min = this.toSeconds(this.min);
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var max = this.toSeconds(this.max);
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var rand = Math.random();
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var val = rand * min + (1 - rand) * max;
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if (this.integer){
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val = Math.floor(val);
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}
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return val;
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}
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});
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export default Tone.CtrlRandom;
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