mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
243 lines
No EOL
5.9 KiB
JavaScript
243 lines
No EOL
5.9 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/Signal", "Tone/source/Source"],
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function(Tone){
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"use strict";
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/**
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* @class Oscilator with start, pause, stop and sync to Transport methods
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*
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* @constructor
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* @extends {Tone.Source}
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* @param {number|string} [frequency=440] starting frequency
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* @param {string} [type="sine"] type of oscillator (sine|square|triangle|sawtooth)
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*/
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Tone.Oscillator = function(){
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Tone.Source.call(this);
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var options = this.optionsObject(arguments, ["frequency", "type"], Tone.Oscillator.defaults);
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/**
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* the main oscillator
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* @type {OscillatorNode}
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* @private
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*/
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this._oscillator = null;
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/**
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* the frequency control signal
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* @type {Tone.Signal}
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*/
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this.frequency = new Tone.Signal(this.toFrequency(options.frequency));
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/**
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* the detune control signal
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* @type {Tone.Signal}
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*/
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this.detune = new Tone.Signal(options.detune);
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/**
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* callback which is invoked when the oscillator is stoped
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* @type {function()}
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*/
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this.onended = options.onended;
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/**
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* the periodic wave
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* @type {PeriodicWave}
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* @private
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*/
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this._wave = null;
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/**
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* the phase of the oscillator
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* between 0 - 360
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* @type {number}
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* @private
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*/
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this._phase = options.phase;
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/**
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* the type of the oscillator
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* @type {string}
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* @private
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*/
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this._type = options.type;
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//setup
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this.setPhase(this._phase);
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};
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Tone.extend(Tone.Oscillator, Tone.Source);
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/**
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* the default parameters
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*
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* @static
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* @const
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* @type {Object}
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*/
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Tone.Oscillator.defaults = {
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"type" : "sine",
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"frequency" : 440,
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"onended" : function(){},
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"detune" : 0,
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"phase" : 0
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};
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/**
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* start the oscillator
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*
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* @param {Tone.Time} [time=now]
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*/
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Tone.Oscillator.prototype.start = function(time){
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if (this.state === Tone.Source.State.STOPPED){
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this.state = Tone.Source.State.STARTED;
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//get previous values
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//new oscillator with previous values
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this._oscillator = this.context.createOscillator();
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this._oscillator.setPeriodicWave(this._wave);
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//connect the control signal to the oscillator frequency & detune
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this._oscillator.connect(this.output);
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this.frequency.connect(this._oscillator.frequency);
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this.detune.connect(this._oscillator.detune);
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//start the oscillator
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this._oscillator.onended = this.onended;
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this._oscillator.start(this.toSeconds(time));
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}
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};
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/**
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* stop the oscillator
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* @param {Tone.Time} [time=now] (optional) timing parameter
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*/
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Tone.Oscillator.prototype.stop = function(time){
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if (this.state === Tone.Source.State.STARTED){
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this.state = Tone.Source.State.STOPPED;
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this._oscillator.stop(this.toSeconds(time));
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}
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};
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/**
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* exponentially ramp the frequency of the oscillator over the rampTime
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*
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* @param {Tone.Time} val
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* @param {Tone.Time=} rampTime when the oscillator will arrive at the frequency
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*/
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Tone.Oscillator.prototype.setFrequency = function(val, rampTime){
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val = this.toFrequency(val);
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if (rampTime){
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this.frequency.exponentialRampToValueAtTime(val, this.toSeconds(rampTime));
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} else {
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this.frequency.setValue(val);
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}
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};
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/**
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* set the oscillator type
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*
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* uses PeriodicWave even for native types so that it can set the phase
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*
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* the the PeriodicWave equations are from the Web Audio Source code
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* here: https://code.google.com/p/chromium/codesearch#chromium/src/third_party/WebKit/Source/modules/webaudio/PeriodicWave.cpp&sq=package:chromium
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*
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* @param {string} type (sine|square|triangle|sawtooth)
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*/
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Tone.Oscillator.prototype.setType = function(type){
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var fftSize = 4096;
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var halfSize = fftSize / 2;
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var real = new Float32Array(halfSize);
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var imag = new Float32Array(halfSize);
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// Clear DC and Nyquist.
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real[0] = 0;
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imag[0] = 0;
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var shift = this._phase;
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for (var n = 1; n < halfSize; ++n) {
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var piFactor = 2 / (n * Math.PI);
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var b;
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switch (type) {
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case "sine":
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b = (n === 1) ? 1 : 0;
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break;
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case "square":
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b = (n & 1) ? 2 * piFactor : 0;
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break;
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case "sawtooth":
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b = piFactor * ((n & 1) ? 1 : -1);
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break;
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case "triangle":
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if (n & 1) {
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b = 2 * (piFactor * piFactor) * ((((n - 1) >> 1) & 1) ? -1 : 1);
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} else {
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b = 0;
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}
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break;
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default:
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throw new TypeError("invalid oscillator type: "+type);
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}
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if (b !== 0){
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real[n] = -b * Math.sin(shift);
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imag[n] = b * Math.cos(shift);
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} else {
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real[n] = 0;
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imag[n] = 0;
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}
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}
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var periodicWave = this.context.createPeriodicWave(real, imag);
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this._wave = periodicWave;
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if (this._oscillator !== null){
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this._oscillator.setPeriodicWave(this._wave);
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}
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this._type = type;
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};
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/**
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* @return {string} the type of oscillator
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*/
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Tone.Oscillator.prototype.getType = function() {
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return this._type;
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};
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/**
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* set the phase of the oscillator (in degrees)
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* @param {number} degrees the phase in degrees
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*/
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Tone.Oscillator.prototype.setPhase = function(phase) {
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this._phase = phase * Math.PI / 180;
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this.setType(this._type);
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};
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/**
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* set the parameters at once
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* @param {Object} params
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*/
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Tone.Oscillator.prototype.set = function(params){
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if (!this.isUndef(params.type)) this.setType(params.type);
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if (!this.isUndef(params.phase)) this.setPhase(params.phase);
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if (!this.isUndef(params.frequency)) this.frequency.setValue(params.frequency);
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if (!this.isUndef(params.onended)) this.onended = params.onended;
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if (!this.isUndef(params.detune)) this.detune.setValue(params.detune);
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Tone.Source.prototype.set.call(this, params);
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};
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/**
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* dispose and disconnect
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*/
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Tone.Oscillator.prototype.dispose = function(){
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Tone.Source.prototype.dispose.call(this);
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this.stop();
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if (this._oscillator !== null){
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this._oscillator.disconnect();
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this._oscillator = null;
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}
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this.frequency.dispose();
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this.detune.dispose();
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this._wave = null;
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this.detune = null;
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this.frequency = null;
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};
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return Tone.Oscillator;
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}); |