mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-28 12:33:12 +00:00
8f90504c02
addresses #794
128 lines
3.7 KiB
TypeScript
128 lines
3.7 KiB
TypeScript
import { Volume } from "../../component/channel/Volume";
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import { Decibels } from "../type/Units";
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import { optionsFromArguments } from "../util/Defaults";
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import { onContextClose, onContextInit } from "./ContextInitialization";
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import { Gain } from "./Gain";
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import { Param } from "./Param";
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import { connectSeries, ToneAudioNode, ToneAudioNodeOptions } from "./ToneAudioNode";
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interface DestinationOptions extends ToneAudioNodeOptions {
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volume: Decibels;
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mute: boolean;
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}
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/**
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* A single master output which is connected to the
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* AudioDestinationNode (aka your speakers).
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* It provides useful conveniences such as the ability
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* to set the volume and mute the entire application.
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* It also gives you the ability to apply master effects to your application.
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*
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* @example
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* const oscillator = new Tone.Oscillator().start();
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* // the audio will go from the oscillator to the speakers
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* oscillator.connect(Tone.getDestination());
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* // a convenience for connecting to the master output is also provided:
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* oscillator.toDestination();
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* @category Core
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*/
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export class Destination extends ToneAudioNode<DestinationOptions> {
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readonly name: string = "Destination";
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input: Volume = new Volume({ context: this.context });
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output: Gain = new Gain({ context: this.context });
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/**
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* The volume of the master output in decibels. -Infinity is silent, and 0 is no change.
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* @example
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* const osc = new Tone.Oscillator().toDestination();
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* osc.start();
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* // ramp the volume down to silent over 10 seconds
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* Tone.getDestination().volume.rampTo(-Infinity, 10);
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*/
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volume: Param<"decibels"> = this.input.volume;
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constructor(options: Partial<DestinationOptions>);
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constructor() {
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super(optionsFromArguments(Destination.getDefaults(), arguments));
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const options = optionsFromArguments(Destination.getDefaults(), arguments);
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connectSeries(this.input, this.output, this.context.rawContext.destination);
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this.mute = options.mute;
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this._internalChannels = [this.input, this.context.rawContext.destination, this.output];
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}
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static getDefaults(): DestinationOptions {
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return Object.assign(ToneAudioNode.getDefaults(), {
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mute: false,
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volume: 0,
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});
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}
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/**
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* Mute the output.
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* @example
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* const oscillator = new Tone.Oscillator().start().toDestination();
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* setTimeout(() => {
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* // mute the output
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* Tone.Destination.mute = true;
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* }, 1000);
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*/
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get mute(): boolean {
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return this.input.mute;
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}
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set mute(mute: boolean) {
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this.input.mute = mute;
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}
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/**
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* Add a master effects chain. NOTE: this will disconnect any nodes which were previously
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* chained in the master effects chain.
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* @param args All arguments will be connected in a row and the Master will be routed through it.
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* @example
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* // route all audio through a filter and compressor
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* const lowpass = new Tone.Filter(800, "lowpass");
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* const compressor = new Tone.Compressor(-18);
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* Tone.Destination.chain(lowpass, compressor);
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*/
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chain(...args: Array<AudioNode | ToneAudioNode>): this {
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this.input.disconnect();
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args.unshift(this.input);
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args.push(this.output);
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connectSeries(...args);
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return this;
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}
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/**
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* The maximum number of channels the system can output
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* @example
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* console.log(Tone.Destination.maxChannelCount);
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*/
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get maxChannelCount(): number {
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return this.context.rawContext.destination.maxChannelCount;
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}
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/**
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* Clean up
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*/
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dispose(): this {
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super.dispose();
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this.volume.dispose();
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return this;
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}
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}
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//-------------------------------------
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// INITIALIZATION
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//-------------------------------------
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onContextInit(context => {
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context.destination = new Destination({ context });
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});
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onContextClose(context => {
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context.destination.dispose();
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});
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