Tone.js/Tone/signal/Multiply.js
2015-02-06 17:47:26 -05:00

67 lines
1.5 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
"use strict";
/**
* @class Multiply the incoming signal by a number or Multiply two signals.
* input 0: multiplicand.
* input 1: multiplier.
*
* @constructor
* @extends {Tone.SignalBase}
* @param {number=} value constant value to multiple. if no value is provided
* it will be multiplied by the value of input 1.
*/
Tone.Multiply = function(value){
Tone.call(this, 2, 0);
/**
* the input node is the same as the output node
* it is also the GainNode which handles the scaling of incoming signal
*
* @type {GainNode}
* @private
*/
this._mult = this.input[0] = this.output = this.context.createGain();
/**
* the scaling parameter
* @type {AudioParam}
* @private
*/
this._factor = this.input[1] = this.output.gain;
this._factor.value = this.defaultArg(value, 0);
};
Tone.extend(Tone.Multiply, Tone.SignalBase);
/**
* The value being multiplied to the incoming signal.
* @memberOf Tone.Multiply#
* @type {number}
* @name value
*/
Object.defineProperty(Tone.Multiply.prototype, "value", {
get : function(){
return this._factor.value;
},
set : function(value){
this._factor.value = value;
}
});
/**
* clean up
* @returns {Tone.Multiply} `this`
*/
Tone.Multiply.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._mult = null;
this._factor = null;
return this;
};
return Tone.Multiply;
});