mirror of
https://github.com/Tonejs/Tone.js
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81 lines
No EOL
1.8 KiB
JavaScript
81 lines
No EOL
1.8 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
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"use strict";
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/**
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* @class Add a signal and a number or two signals.
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* input 0: augend. input 1: addend.
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*
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* @constructor
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* @extends {Tone.SignalBase}
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* @param {number=} value if no value is provided, Tone.Add will sum the first
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* and second inputs.
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*/
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Tone.Add = function(value){
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Tone.call(this, 2, 0);
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/**
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* the summing node
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* @type {GainNode}
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* @private
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*/
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this._sum = this.input[0] = this.input[1] = this.output = this.context.createGain();
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/**
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* @private
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* @type {Tone.Signal}
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*/
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this._addend = null;
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if (isFinite(value)){
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this._addend = new Tone.Signal(value);
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this._addend.connect(this._sum);
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}
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};
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Tone.extend(Tone.Add, Tone.SignalBase);
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/**
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* The value being added to the incoming signal. Note, that
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* if Add was constructed without any arguments, it expects
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* that the signals to add will be connected to input 0 and input 1
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* and therefore will throw an error when trying to set the value.
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*
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* @memberOf Tone.Add#
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* @type {number}
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* @name value
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*/
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Object.defineProperty(Tone.Add.prototype, "value", {
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get : function(){
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if (this._addend !== null){
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return this._addend.value;
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} else {
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throw new Error("cannot switch from signal to number");
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}
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},
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set : function(value){
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if (this._addend !== null){
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this._addend.value = value;
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} else {
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throw new Error("cannot switch from signal to number");
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}
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}
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});
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/**
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* dispose method
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* @returns {Tone.Add} `this`
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*/
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Tone.Add.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._sum = null;
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if (this._addend){
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this._addend.dispose();
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this._addend = null;
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}
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return this;
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};
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return Tone.Add;
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}); |