Tone.js/Tone/signal/AND.js
2015-02-06 17:47:26 -05:00

45 lines
No EOL
976 B
JavaScript

define(["Tone/core/Tone", "Tone/signal/Equal"], function(Tone){
"use strict";
/**
* @class and returns 1 when all the inputs are equal to 1
*
* @extends {Tone.SignalBase}
* @constructor
* @param {number} [inputCount=2] the number of inputs. NOTE: all inputs are
* connected to the single AND input node
*/
Tone.AND = function(inputCount){
inputCount = this.defaultArg(inputCount, 2);
Tone.call(this, inputCount, 0);
/**
* @type {Tone.Equal}
* @private
*/
this._equals = this.output = new Tone.Equal(inputCount);
//make each of the inputs an alias
for (var i = 0; i < inputCount; i++){
this.input[i] = this._equals;
}
};
Tone.extend(Tone.AND, Tone.SignalBase);
/**
* clean up
* @returns {Tone.AND} `this`
*/
Tone.AND.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._equals.dispose();
this._equals = null;
return this;
};
return Tone.AND;
});