mirror of
https://github.com/Tonejs/Tone.js
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102 lines
2.4 KiB
JavaScript
102 lines
2.4 KiB
JavaScript
import Tone from "../../core/Tone";
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import "../Follower";
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import "../../signal/GreaterThan";
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import "../core/AudioNode";
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/**
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* @class Tone.Gate only passes a signal through when the incoming
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* signal exceeds a specified threshold. To do this, Gate uses
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* a Tone.Follower to follow the amplitude of the incoming signal.
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* A common implementation of this class is a [Noise Gate](https://en.wikipedia.org/wiki/Noise_gate).
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*
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* @constructor
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* @extends {Tone.AudioNode}
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* @param {Decibels|Object} [threshold] The threshold above which the gate will open.
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* @param {Time=} smoothing The follower's smoothing time
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* @example
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* var gate = new Tone.Gate(-30, 0.2, 0.3).toMaster();
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* var mic = new Tone.UserMedia().connect(gate);
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* //the gate will only pass through the incoming
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* //signal when it's louder than -30db
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*/
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Tone.Gate = function(){
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var options = Tone.defaults(arguments, ["threshold", "smoothing"], Tone.Gate);
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Tone.AudioNode.call(this);
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this.createInsOuts(1, 1);
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/**
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* @type {Tone.Follower}
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* @private
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*/
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this._follower = new Tone.Follower(options.smoothing);
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/**
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* @type {Tone.GreaterThan}
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* @private
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*/
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this._gt = new Tone.GreaterThan(Tone.dbToGain(options.threshold));
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//the connections
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Tone.connect(this.input, this.output);
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//the control signal
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Tone.connectSeries(this.input, this._follower, this._gt, this.output.gain);
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};
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Tone.extend(Tone.Gate, Tone.AudioNode);
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/**
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* @const
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* @static
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* @type {Object}
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*/
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Tone.Gate.defaults = {
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"smoothing" : 0.1,
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"threshold" : -40
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};
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/**
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* The threshold of the gate in decibels
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* @memberOf Tone.Gate#
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* @type {Decibels}
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* @name threshold
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*/
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Object.defineProperty(Tone.Gate.prototype, "threshold", {
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get : function(){
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return Tone.gainToDb(this._gt.value);
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},
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set : function(thresh){
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this._gt.value = Tone.dbToGain(thresh);
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}
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});
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/**
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* The attack/decay speed of the gate
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* @memberOf Tone.Gate#
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* @type {Time}
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* @name smoothing
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*/
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Object.defineProperty(Tone.Gate.prototype, "smoothing", {
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get : function(){
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return this._follower.smoothing;
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},
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set : function(smoothingTime){
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this._follower.smoothing = smoothingTime;
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}
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});
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/**
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* Clean up.
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* @returns {Tone.Gate} this
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*/
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Tone.Gate.prototype.dispose = function(){
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Tone.AudioNode.prototype.dispose.call(this);
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this._follower.dispose();
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this._gt.dispose();
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this._follower = null;
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this._gt = null;
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return this;
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};
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export default Tone.Gate;
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