mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 08:38:00 +00:00
165 lines
4.4 KiB
JavaScript
165 lines
4.4 KiB
JavaScript
define(["Tone/core/Tone", "Tone/component/Volume", "Tone/core/Context", "Tone/core/AudioNode"], function(Tone){
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"use strict";
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/**
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* @class A single master output which is connected to the
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* AudioDestinationNode (aka your speakers).
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* It provides useful conveniences such as the ability
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* to set the volume and mute the entire application.
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* It also gives you the ability to apply master effects to your application.
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* <br><br>
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* Like Tone.Transport, A single Tone.Master is created
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* on initialization and you do not need to explicitly construct one.
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*
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* @constructor
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* @extends {Tone}
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* @singleton
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* @example
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* //the audio will go from the oscillator to the speakers
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* oscillator.connect(Tone.Master);
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* //a convenience for connecting to the master output is also provided:
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* oscillator.toMaster();
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* //the above two examples are equivalent.
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*/
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Tone.Master = function(){
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Tone.AudioNode.call(this);
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Tone.getContext(function(){
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this.createInsOuts(1, 0);
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/**
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* The private volume node
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* @type {Tone.Volume}
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* @private
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*/
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this._volume = this.output = new Tone.Volume();
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/**
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* The volume of the master output.
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* @type {Decibels}
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* @signal
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*/
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this.volume = this._volume.volume;
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this._readOnly("volume");
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//connections
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this.input.chain(this.output, this.context.destination);
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}.bind(this));
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};
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Tone.extend(Tone.Master, Tone.AudioNode);
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/**
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* @type {Object}
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* @const
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*/
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Tone.Master.defaults = {
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"volume" : 0,
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"mute" : false
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};
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/**
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* Mute the output.
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* @memberOf Tone.Master#
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* @type {boolean}
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* @name mute
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* @example
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* //mute the output
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* Tone.Master.mute = true;
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*/
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Object.defineProperty(Tone.Master.prototype, "mute", {
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get : function(){
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return this._volume.mute;
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},
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set : function(mute){
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this._volume.mute = mute;
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}
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});
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/**
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* Add a master effects chain. NOTE: this will disconnect any nodes which were previously
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* chained in the master effects chain.
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* @param {AudioNode|Tone} args... All arguments will be connected in a row
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* and the Master will be routed through it.
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* @return {Tone.Master} this
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* @example
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* //some overall compression to keep the levels in check
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* var masterCompressor = new Tone.Compressor({
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* "threshold" : -6,
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* "ratio" : 3,
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* "attack" : 0.5,
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* "release" : 0.1
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* });
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* //give a little boost to the lows
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* var lowBump = new Tone.Filter(200, "lowshelf");
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* //route everything through the filter
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* //and compressor before going to the speakers
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* Tone.Master.chain(lowBump, masterCompressor);
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*/
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Tone.Master.prototype.chain = function(){
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this.input.disconnect();
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this.input.chain.apply(this.input, arguments);
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arguments[arguments.length - 1].connect(this.output);
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};
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/**
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* Clean up
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* @return {Tone.Master} this
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*/
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Tone.Master.prototype.dispose = function(){
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Tone.AudioNode.prototype.dispose.call(this);
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this._writable("volume");
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this._volume.dispose();
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this._volume = null;
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this.volume = null;
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};
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///////////////////////////////////////////////////////////////////////////
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// AUGMENT TONE's PROTOTYPE
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///////////////////////////////////////////////////////////////////////////
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/**
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* Connect 'this' to the master output. Shorthand for this.connect(Tone.Master)
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* @returns {Tone.AudioNode} this
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* @example
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* //connect an oscillator to the master output
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* var osc = new Tone.Oscillator().toMaster();
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*/
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Tone.AudioNode.prototype.toMaster = function(){
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this.connect(Tone.Master);
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return this;
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};
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if (window.AudioNode){
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// Also augment AudioNode's prototype to include toMaster as a convenience
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AudioNode.prototype.toMaster = function(){
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this.connect(Tone.Master);
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return this;
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};
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}
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/**
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* initialize the module and listen for new audio contexts
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*/
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var MasterConstructor = Tone.Master;
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Tone.Master = new MasterConstructor();
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Tone.Context.on("init", function(context){
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// if it already exists, just restore it
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if (context.Master instanceof MasterConstructor){
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Tone.Master = context.Master;
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} else {
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Tone.Master = new MasterConstructor();
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}
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context.Master = Tone.Master;
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});
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Tone.Context.on("close", function(context){
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if (context.Master instanceof MasterConstructor){
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context.Master.dispose();
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}
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});
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return Tone.Master;
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});
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