mirror of
https://github.com/Tonejs/Tone.js
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196 lines
4.6 KiB
JavaScript
196 lines
4.6 KiB
JavaScript
define(["../core/Tone", "../source/Source", "../source/Oscillator",
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"../signal/Signal", "../signal/WaveShaper", "../core/Gain"], function(Tone){
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"use strict";
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/**
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* @class Tone.PulseOscillator is a pulse oscillator with control over pulse width,
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* also known as the duty cycle. At 50% duty cycle (width = 0.5) the wave is
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* a square and only odd-numbered harmonics are present. At all other widths
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* even-numbered harmonics are present. Read more
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* [here](https://wigglewave.wordpress.com/2014/08/16/pulse-waveforms-and-harmonics/).
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*
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* @constructor
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* @extends {Tone.Source}
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* @param {Frequency} [frequency] The frequency of the oscillator
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* @param {NormalRange} [width] The width of the pulse
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* @example
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* var pulse = new Tone.PulseOscillator("E5", 0.4).toMaster().start();
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*/
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Tone.PulseOscillator = function(){
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var options = Tone.defaults(arguments, ["frequency", "width"], Tone.Oscillator);
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Tone.Source.call(this, options);
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/**
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* The width of the pulse.
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* @type {NormalRange}
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* @signal
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*/
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this.width = new Tone.Signal(options.width, Tone.Type.NormalRange);
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/**
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* gate the width amount
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* @type {Tone.Gain}
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* @private
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*/
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this._widthGate = new Tone.Gain(0);
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/**
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* the sawtooth oscillator
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* @type {Tone.Oscillator}
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* @private
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*/
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this._sawtooth = new Tone.Oscillator({
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frequency : options.frequency,
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detune : options.detune,
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type : "sawtooth",
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phase : options.phase
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});
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/**
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* The frequency control.
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* @type {Frequency}
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* @signal
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*/
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this.frequency = this._sawtooth.frequency;
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/**
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* The detune in cents.
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* @type {Cents}
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* @signal
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*/
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this.detune = this._sawtooth.detune;
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/**
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* Threshold the signal to turn it into a square
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* @type {Tone.WaveShaper}
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* @private
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*/
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this._thresh = new Tone.WaveShaper(function(val){
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if (val < 0){
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return -1;
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} else {
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return 1;
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}
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});
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//connections
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this._sawtooth.chain(this._thresh, this.output);
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this.width.chain(this._widthGate, this._thresh);
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this._readOnly(["width", "frequency", "detune"]);
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};
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Tone.extend(Tone.PulseOscillator, Tone.Source);
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/**
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* The default parameters.
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* @static
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* @const
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* @type {Object}
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*/
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Tone.PulseOscillator.defaults = {
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"frequency" : 440,
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"detune" : 0,
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"phase" : 0,
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"width" : 0.2,
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};
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/**
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* start the oscillator
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* @param {Time} time
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* @private
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*/
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Tone.PulseOscillator.prototype._start = function(time){
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time = this.toSeconds(time);
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this._sawtooth.start(time);
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this._widthGate.gain.setValueAtTime(1, time);
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};
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/**
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* stop the oscillator
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* @param {Time} time
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* @private
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*/
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Tone.PulseOscillator.prototype._stop = function(time){
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time = this.toSeconds(time);
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this._sawtooth.stop(time);
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//the width is still connected to the output.
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//that needs to be stopped also
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this._widthGate.gain.setValueAtTime(0, time);
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};
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/**
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* restart the oscillator
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* @param {Time} time (optional) timing parameter
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* @private
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*/
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Tone.PulseOscillator.prototype.restart = function(time){
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this._sawtooth.restart(time);
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this._widthGate.gain.cancelScheduledValues(time);
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this._widthGate.gain.setValueAtTime(1, time);
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};
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/**
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* The phase of the oscillator in degrees.
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* @memberOf Tone.PulseOscillator#
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* @type {Degrees}
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* @name phase
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*/
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Object.defineProperty(Tone.PulseOscillator.prototype, "phase", {
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get : function(){
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return this._sawtooth.phase;
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},
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set : function(phase){
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this._sawtooth.phase = phase;
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}
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});
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/**
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* The type of the oscillator. Always returns "pulse".
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* @readOnly
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* @memberOf Tone.PulseOscillator#
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* @type {string}
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* @name type
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*/
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Object.defineProperty(Tone.PulseOscillator.prototype, "type", {
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get : function(){
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return "pulse";
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}
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});
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/**
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* The partials of the waveform. Cannot set partials for this waveform type
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* @memberOf Tone.PulseOscillator#
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* @type {Array}
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* @name partials
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* @private
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*/
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Object.defineProperty(Tone.PulseOscillator.prototype, "partials", {
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get : function(){
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return [];
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}
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});
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/**
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* Clean up method.
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* @return {Tone.PulseOscillator} this
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*/
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Tone.PulseOscillator.prototype.dispose = function(){
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Tone.Source.prototype.dispose.call(this);
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this._sawtooth.dispose();
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this._sawtooth = null;
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this._writable(["width", "frequency", "detune"]);
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this.width.dispose();
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this.width = null;
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this._widthGate.dispose();
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this._widthGate = null;
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this._thresh.dispose();
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this._thresh = null;
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this.frequency = null;
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this.detune = null;
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return this;
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};
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return Tone.PulseOscillator;
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});
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