Tone.js/Tone/effect/Effect.js
tambien 3d1202043a all modules are relative paths
simplifies deep references to individual files
2018-08-26 22:29:17 -04:00

97 lines
2.3 KiB
JavaScript

define(["../core/Tone", "../component/CrossFade", "../core/AudioNode"], function(Tone){
"use strict";
/**
* @class Tone.Effect is the base class for effects. Connect the effect between
* the effectSend and effectReturn GainNodes, then control the amount of
* effect which goes to the output using the wet control.
*
* @constructor
* @extends {Tone.AudioNode}
* @param {NormalRange|Object} [wet] The starting wet value.
*/
Tone.Effect = function(){
var options = Tone.defaults(arguments, ["wet"], Tone.Effect);
Tone.AudioNode.call(this);
this.createInsOuts(1, 1);
/**
* the drywet knob to control the amount of effect
* @type {Tone.CrossFade}
* @private
*/
this._dryWet = new Tone.CrossFade(options.wet);
/**
* The wet control is how much of the effected
* will pass through to the output. 1 = 100% effected
* signal, 0 = 100% dry signal.
* @type {NormalRange}
* @signal
*/
this.wet = this._dryWet.fade;
/**
* connect the effectSend to the input of hte effect
* @type {Tone.Gain}
* @private
*/
this.effectSend = new Tone.Gain();
/**
* connect the output of the effect to the effectReturn
* @type {Tone.Gain}
* @private
*/
this.effectReturn = new Tone.Gain();
//connections
this.input.connect(this._dryWet.a);
this.input.connect(this.effectSend);
this.effectReturn.connect(this._dryWet.b);
this._dryWet.connect(this.output);
this._readOnly(["wet"]);
};
Tone.extend(Tone.Effect, Tone.AudioNode);
/**
* @static
* @type {Object}
*/
Tone.Effect.defaults = {
"wet" : 1
};
/**
* chains the effect in between the effectSend and effectReturn
* @param {Tone} effect
* @private
* @returns {Tone.Effect} this
*/
Tone.Effect.prototype.connectEffect = function(effect){
this.effectSend.chain(effect, this.effectReturn);
return this;
};
/**
* Clean up.
* @returns {Tone.Effect} this
*/
Tone.Effect.prototype.dispose = function(){
Tone.AudioNode.prototype.dispose.call(this);
this._dryWet.dispose();
this._dryWet = null;
this.effectSend.dispose();
this.effectSend = null;
this.effectReturn.dispose();
this.effectReturn = null;
this._writable(["wet"]);
this.wet = null;
return this;
};
return Tone.Effect;
});