mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 00:27:58 +00:00
54 lines
1.6 KiB
HTML
54 lines
1.6 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Reverb</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
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<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
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<script src="https://unpkg.com/@webcomponents/webcomponentsjs@^2/webcomponents-bundle.js"></script>
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<script src="../build/Tone.js"></script>
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<script src="./js/tonejs-ui.js"></script>
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</head>
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<body>
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<style>
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tone-play-toggle {
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margin-bottom: 10px;
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}
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</style>
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<tone-example>
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<tone-explanation label="Reverb">
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<a href="https://tonejs.github.io/docs/Reverb">Tone.Reverb</a>
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is a convolution-based reverb. An impulse response is created with a
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decaying noise burst when you click 'Generate Reverb'. The 'Decay Time' controls
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how long the noise burst lasts. If the 'Decay Time' is changed, a new noise burst
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will need to be generated.
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<br><br>
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Note: because of restrictions on iOS, 'generate' must be called from an explicit user action like a tap or click.
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</tone-explanation>
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<tone-content>
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<tone-play-toggle disabled></tone-play-toggle>
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<tone-reverb></tone-reverb>
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</tone-content>
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</tone-example>
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<script type="text/javascript">
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var reverb = new Tone.Reverb().toMaster();
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reverb.generate().then(() => {
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document.querySelector("tone-play-toggle").removeAttribute("disabled");
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});
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var player = new Tone.Player({
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"url" : "./audio/FWDL.[mp3|ogg]",
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"loop" : true
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}).connect(reverb);
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//bind the interface
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document.querySelector("tone-play-toggle").bind(player);
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document.querySelector("tone-reverb").bind(reverb);
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</script>
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</body>
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</html>
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