Tone.js/Tone/instrument/Sampler.js
Yotam Mann 5d469d44ba adding triggerAttackRelease jsdoc
Clarifies and Fixes #175

[skip ci]
2016-11-07 10:42:09 -05:00

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4.5 KiB
JavaScript

define(["Tone/core/Tone", "Tone/source/Player", "Tone/component/AmplitudeEnvelope", "Tone/instrument/Instrument"],
function(Tone){
"use strict";
/**
* @class Sampler wraps Tone.Player in an AmplitudeEnvelope.
*
* @constructor
* @extends {Tone.Instrument}
* @param {String} url the url of the audio file
* @param {Function=} onload The callback to invoke when the sample is loaded.
* @example
* var sampler = new Sampler("./audio/casio/A1.mp3", function(){
* //repitch the sample down a half step
* sampler.triggerAttack(-1);
* }).toMaster();
*/
Tone.Sampler = function(){
var options = this.optionsObject(arguments, ["url", "onload"], Tone.Sampler.defaults);
Tone.Instrument.call(this, options);
/**
* The sample player.
* @type {Tone.Player}
*/
this.player = new Tone.Player(options.url, options.onload);
this.player.retrigger = true;
/**
* The amplitude envelope.
* @type {Tone.AmplitudeEnvelope}
*/
this.envelope = new Tone.AmplitudeEnvelope(options.envelope);
this.player.chain(this.envelope, this.output);
this._readOnly(["player", "envelope"]);
this.loop = options.loop;
this.reverse = options.reverse;
};
Tone.extend(Tone.Sampler, Tone.Instrument);
/**
* the default parameters
* @static
*/
Tone.Sampler.defaults = {
"onload" : Tone.noOp,
"loop" : false,
"reverse" : false,
"envelope" : {
"attack" : 0.001,
"decay" : 0,
"sustain" : 1,
"release" : 0.1
}
};
/**
* Trigger the start of the sample.
* @param {Interval} [pitch=0] The amount the sample should
* be repitched.
* @param {Time} [time=now] The time when the sample should start
* @param {NormalRange} [velocity=1] The velocity of the note
* @returns {Tone.Sampler} this
* @example
* sampler.triggerAttack(0, "+0.1", 0.5);
*/
Tone.Sampler.prototype.triggerAttack = function(pitch, time, velocity){
time = this.toSeconds(time);
pitch = this.defaultArg(pitch, 0);
this.player.playbackRate = this.intervalToFrequencyRatio(pitch);
this.player.start(time);
this.envelope.triggerAttack(time, velocity);
return this;
};
/**
* Start the release portion of the sample. Will stop the sample once the
* envelope has fully released.
*
* @param {Time} [time=now] The time when the note should release
* @returns {Tone.Sampler} this
* @example
* sampler.triggerRelease();
*/
Tone.Sampler.prototype.triggerRelease = function(time){
time = this.toSeconds(time);
this.envelope.triggerRelease(time);
this.player.stop(this.toSeconds(this.envelope.release) + time);
return this;
};
/**
* Trigger the attack and then the release after the duration.
* @param {Interval} interval The interval in half-steps that the
* sample should be pitch shifted.
* @param {Time} duration How long the note should be held for before
* triggering the release.
* @param {Time} [time=now] When the note should be triggered.
* @param {NormalRange} [velocity=1] The velocity the note should be triggered at.
* @returns {Tone.Sampler} this
* @example
* //trigger the unpitched note for the duration of an 8th note
* synth.triggerAttackRelease(0, "8n");
* @memberOf Tone.Sampler#
* @name triggerAttackRelease
* @method triggerAttackRelease
*/
/**
* If the output sample should loop or not.
* @memberOf Tone.Sampler#
* @type {number|string}
* @name loop
*/
Object.defineProperty(Tone.Sampler.prototype, "loop", {
get : function(){
return this.player.loop;
},
set : function(loop){
this.player.loop = loop;
}
});
/**
* The direction the buffer should play in
* @memberOf Tone.Sampler#
* @type {boolean}
* @name reverse
*/
Object.defineProperty(Tone.Sampler.prototype, "reverse", {
get : function(){
return this.player.reverse;
},
set : function(rev){
this.player.reverse = rev;
}
});
/**
* The buffer to play.
* @memberOf Tone.Sampler#
* @type {Tone.Buffer}
* @name buffer
*/
Object.defineProperty(Tone.Sampler.prototype, "buffer", {
get : function(){
return this.player.buffer;
},
set : function(buff){
this.player.buffer = buff;
}
});
/**
* Clean up.
* @returns {Tone.Sampler} this
*/
Tone.Sampler.prototype.dispose = function(){
Tone.Instrument.prototype.dispose.call(this);
this._writable(["player", "envelope"]);
this.player.dispose();
this.player = null;
this.envelope.dispose();
this.envelope = null;
return this;
};
return Tone.Sampler;
});