Tone.js/Tone/shim/ConstantSourceNode.js
2017-10-26 13:13:36 -04:00

54 lines
1.4 KiB
JavaScript

define(["Tone/core/Tone", "Tone/shim/AudioContext", "Tone/core/Context", "Tone/core/Gain"], function(Tone){
if (Tone.supported && !window.ConstantSourceNode){
var ConstantSourceNode = function(context){
this.context = context;
var buffer = context.createBuffer(1, 128, context.sampleRate);
var arr = buffer.getChannelData(0);
for (var i = 0; i < arr.length; i++){
arr[i] = 1;
}
this._bufferSource = context.createBufferSource();
this._bufferSource.channelCount = 1;
this._bufferSource.channelCountMode = "explicit";
this._bufferSource.buffer = buffer;
this._bufferSource.loop = true;
var gainNode = this._output = context.createGain();
this.offset = gainNode.gain;
this._bufferSource.connect(gainNode);
};
ConstantSourceNode.prototype.start = function(time){
this._bufferSource.start(time);
return this;
};
ConstantSourceNode.prototype.stop = function(time){
this._bufferSource.stop(time);
return this;
};
ConstantSourceNode.prototype.connect = function(){
this._output.connect.apply(this._output, arguments);
return this;
};
ConstantSourceNode.prototype.disconnect = function(){
this._output.disconnect.apply(this._output, arguments);
return this;
};
AudioContext.prototype.createConstantSource = function(){
return new ConstantSourceNode(this);
};
Tone.Context.prototype.createConstantSource = function(){
return new ConstantSourceNode(this);
};
}
});