Tone.js/Tone/instrument/NoiseSynth.js
2019-03-09 17:52:03 -05:00

149 lines
4.1 KiB
JavaScript

import Tone from "../core/Tone";
import "../component/AmplitudeEnvelope";
import "../component/FrequencyEnvelope";
import "../source/Noise";
import "../signal/Signal";
import "../component/Filter";
import "../instrument/Instrument";
/**
* @class Tone.NoiseSynth is composed of a noise generator (Tone.Noise), one filter (Tone.Filter),
* and two envelopes (Tone.Envelop). One envelope controls the amplitude
* of the noise and the other is controls the cutoff frequency of the filter.
* <img src="https://docs.google.com/drawings/d/1rqzuX9rBlhT50MRvD2TKml9bnZhcZmzXF1rf_o7vdnE/pub?w=918&h=242">
*
* @constructor
* @extends {Tone.Instrument}
* @param {Object} [options] the options available for the synth
* see defaults below
* @example
* var noiseSynth = new Tone.NoiseSynth().toMaster();
* noiseSynth.triggerAttackRelease("8n");
*/
Tone.NoiseSynth = function(options){
//get the defaults
options = Tone.defaultArg(options, Tone.NoiseSynth.defaults);
Tone.Instrument.call(this, options);
/**
* The noise source.
* @type {Tone.Noise}
* @example
* noiseSynth.set("noise.type", "brown");
*/
this.noise = new Tone.Noise(options.noise);
/**
* The amplitude envelope.
* @type {Tone.AmplitudeEnvelope}
*/
this.envelope = new Tone.AmplitudeEnvelope(options.envelope);
//connect the noise to the output
this.noise.chain(this.envelope, this.output);
this._readOnly(["noise", "envelope"]);
};
Tone.extend(Tone.NoiseSynth, Tone.Instrument);
/**
* @const
* @static
* @type {Object}
*/
Tone.NoiseSynth.defaults = {
"noise" : {
"type" : "white"
},
"envelope" : {
"attack" : 0.005,
"decay" : 0.1,
"sustain" : 0.0,
}
};
/**
* Start the attack portion of the envelopes. Unlike other
* instruments, Tone.NoiseSynth doesn't have a note.
* @param {Time} [time=now] the time the attack should start
* @param {number} [velocity=1] the velocity of the note (0-1)
* @returns {Tone.NoiseSynth} this
* @example
* noiseSynth.triggerAttack();
*/
Tone.NoiseSynth.prototype.triggerAttack = function(time, velocity){
time = this.toSeconds(time);
//the envelopes
this.envelope.triggerAttack(time, velocity);
//start the noise
this.noise.start(time);
if (this.envelope.sustain === 0){
this.noise.stop(time + this.envelope.attack + this.envelope.decay);
}
return this;
};
/**
* Start the release portion of the envelopes.
* @param {Time} [time=now] the time the release should start
* @returns {Tone.NoiseSynth} this
*/
Tone.NoiseSynth.prototype.triggerRelease = function(time){
time = this.toSeconds(time);
this.envelope.triggerRelease(time);
this.noise.stop(time + this.envelope.release);
return this;
};
/**
* Sync the instrument to the Transport. All subsequent calls of
* [triggerAttack](#triggerattack) and [triggerRelease](#triggerrelease)
* will be scheduled along the transport.
* @example
* synth.sync()
* //schedule 3 notes when the transport first starts
* synth.triggerAttackRelease('8n', 0)
* synth.triggerAttackRelease('8n', '8n')
* synth.triggerAttackRelease('8n', '4n')
* //start the transport to hear the notes
* Transport.start()
* @returns {Tone.Instrument} this
*/
Tone.NoiseSynth.prototype.sync = function(){
this._syncMethod("triggerAttack", 0);
this._syncMethod("triggerRelease", 0);
return this;
};
/**
* Trigger the attack and then the release.
* @param {Time} duration the duration of the note
* @param {Time} [time=now] the time of the attack
* @param {number} [velocity=1] the velocity
* @returns {Tone.NoiseSynth} this
*/
Tone.NoiseSynth.prototype.triggerAttackRelease = function(duration, time, velocity){
time = this.toSeconds(time);
duration = this.toSeconds(duration);
this.triggerAttack(time, velocity);
this.triggerRelease(time + duration);
return this;
};
/**
* Clean up.
* @returns {Tone.NoiseSynth} this
*/
Tone.NoiseSynth.prototype.dispose = function(){
Tone.Instrument.prototype.dispose.call(this);
this._writable(["noise", "envelope"]);
this.noise.dispose();
this.noise = null;
this.envelope.dispose();
this.envelope = null;
return this;
};
export default Tone.NoiseSynth;