Tone.js/doc/Tone.js.html
2014-06-23 14:20:20 -04:00

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<h1 class="page-title">Source: core/Tone.js</h1>
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<pre class="sunlight-highlight-javascript linenums">///////////////////////////////////////////////////////////////////////////////
//
// TONE.js
//
// @author Yotam Mann
//
// The MIT License (MIT) 2014
///////////////////////////////////////////////////////////////////////////////
(function (root) {
// Tone.js can run with or without requirejs
//
// this anonymous function checks to see if the 'define'
// method exists, if it does not (and there is not already
// something called Tone) it will create a function called
// 'define'. 'define' will invoke the 'core' module and attach
// its return value to the root. for all other modules
// Tone will be passed in as the argument.
if (typeof define !== "function" &&
typeof root.Tone !== "function") {
//define 'define' to invoke the callbacks with Tone
root.define = function(name, deps, func){
//grab the one at the root
if (name === "Tone/core/Tone"){
root.Tone = func();
} else {
//for all others pass it in
func(root.Tone);
}
};
}
} (this));
define("Tone/core/Tone", [], function(){
//////////////////////////////////////////////////////////////////////////
// WEB AUDIO CONTEXT
///////////////////////////////////////////////////////////////////////////
//borrowed from underscore.js
function isUndef(val){
return val === void 0;
}
//ALIAS
if (isUndef(window.AudioContext)){
window.AudioContext = window.webkitAudioContext;
}
var audioContext;
if (!isUndef(window.AudioContext)){
audioContext = new AudioContext();
} else {
throw new Error("Web Audio is not supported in this browser");
}
//SHIMS////////////////////////////////////////////////////////////////////
if (typeof AudioContext.prototype.createGain !== "function"){
AudioContext.prototype.createGain = AudioContext.prototype.createGainNode;
}
if (typeof AudioContext.prototype.createDelay !== "function"){
AudioContext.prototype.createDelay = AudioContext.prototype.createDelayNode;
}
if (typeof AudioBufferSourceNode.prototype.start !== "function"){
AudioBufferSourceNode.prototype.start = AudioBufferSourceNode.prototype.noteGrainOn;
}
if (typeof AudioBufferSourceNode.prototype.stop !== "function"){
AudioBufferSourceNode.prototype.stop = AudioBufferSourceNode.prototype.noteOff;
}
if (typeof OscillatorNode.prototype.start !== "function"){
OscillatorNode.prototype.start = OscillatorNode.prototype.noteOn;
}
if (typeof OscillatorNode.prototype.stop !== "function"){
OscillatorNode.prototype.stop = OscillatorNode.prototype.noteOff;
}
//extend the connect function to include Tones
AudioNode.prototype._nativeConnect = AudioNode.prototype.connect;
AudioNode.prototype.connect = function(B){
if (B.input && B.input instanceof GainNode){
this._nativeConnect(B.input);
} else {
try {
this._nativeConnect.apply(this, arguments);
} catch (e) {
throw new Error("trying to connect to a node with no inputs");
}
}
};
///////////////////////////////////////////////////////////////////////////
// TONE
///////////////////////////////////////////////////////////////////////////
/**
* Tone is the baseclass of all ToneNodes
* From Tone, children inherit timing and math which is used throughout Tone.js
*
* @constructor
* @alias Tone
*/
var Tone = function(){
/**
* default input of the ToneNode
*
* @type {GainNode}
*/
this.input = this.context.createGain();
/**
* default output of the ToneNode
*
* @type {GainNode}
*/
this.output = this.context.createGain();
};
///////////////////////////////////////////////////////////////////////////
// CLASS VARS
///////////////////////////////////////////////////////////////////////////
/**
* A static pointer to the audio context
* @type {AudioContext}
*/
Tone.context = audioContext;
/**
* A static pointer to the audio context
* @type {AudioContext}
* @static
*/
Tone.prototype.context = Tone.context;
/**
* the default buffer size
* @type {number}
* @static
* @const
*/
Tone.prototype.bufferSize = 2048;
///////////////////////////////////////////////////////////////////////////
// CONNECTIONS
///////////////////////////////////////////////////////////////////////////
/**
* connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
* @param {Tone | AudioParam | AudioNode} unit
*/
Tone.prototype.connect = function(unit){
this.output.connect(unit);
};
/**
* disconnect the output
*/
Tone.prototype.disconnect = function(){
this.output.disconnect();
};
/**
* connect together all of the arguments in series
* @param {...AudioParam|Tone}
*/
Tone.prototype.chain = function(){
if (arguments.length > 1){
var currentUnit = arguments[0];
for (var i = 1; i &lt; arguments.length; i++){
var toUnit = arguments[i];
currentUnit.connect(toUnit);
currentUnit = toUnit;
}
}
};
///////////////////////////////////////////////////////////////////////////
// UTILITIES / HELPERS / MATHS
///////////////////////////////////////////////////////////////////////////
/**
* if a the given is undefined, use the fallback
*
* @param {*} given
* @param {*} fallback
* @return {*}
*/
Tone.prototype.defaultArg = function(given, fallback){
return isUndef(given) ? fallback : given;
};
/**
* equal power gain scale
* good for cross-fading
*
* @param {number} percent (0-1)
* @return {number} output gain (0-1)
*/
Tone.prototype.equalPowerScale = function(percent){
var piFactor = 0.5 * Math.PI;
return Math.sin(percent * piFactor);
};
/**
* @param {number} gain (0-1)
* @return {number} gain (decibel scale but betwee 0-1)
*/
Tone.prototype.logScale = function(gain) {
return Math.max(this.normalize(this.gainToDb(gain), -100, 0), 0);
};
/**
* @param {number} gain (0-1)
* @return {number} gain (decibel scale but betwee 0-1)
*/
Tone.prototype.expScale = function(gain) {
return this.dbToGain(this.interpolate(gain, -100, 0));
};
/**
* convert db scale to gain scale (0-1)
* @param {number} db
* @return {number}
*/
Tone.prototype.dbToGain = function(db) {
return Math.pow(2, db / 6);
};
/**
* convert gain scale to decibels
* @param {number} gain (0-1)
* @return {number}
*/
Tone.prototype.gainToDb = function(gain) {
return 20 * (Math.log(gain) / Math.LN10);
};
/**
* interpolate the input value (0-1) to be between outputMin and outputMax
* @param {number} input
* @param {number} outputMin
* @param {number} outputMax
* @return {number}
*/
Tone.prototype.interpolate = function(input, outputMin, outputMax){
return input*(outputMax - outputMin) + outputMin;
};
/**
* normalize the input to 0-1 from between inputMin to inputMax
* @param {number} input
* @param {number} inputMin
* @param {number} inputMax
* @return {number}
*/
Tone.prototype.normalize = function(input, inputMin, inputMax){
//make sure that min &lt; max
if (inputMin > inputMax){
var tmp = inputMax;
inputMax = inputMin;
inputMin = tmp;
} else if (inputMin == inputMax){
return 0;
}
return (input - inputMin) / (inputMax - inputMin);
};
/**
* a dispose method
*
* @abstract
*/
Tone.prototype.dispose = function(){};
///////////////////////////////////////////////////////////////////////////
// TIMING
///////////////////////////////////////////////////////////////////////////
/**
* @return {number} the currentTime from the AudioContext
*/
Tone.prototype.now = function(){
return this.context.currentTime;
};
/**
* convert a sample count to seconds
* @param {number} samples
* @return {number}
*/
Tone.prototype.samplesToSeconds = function(samples){
return samples / this.context.sampleRate;
};
/**
* convert a time into samples
*
* @param {Tone.time} time
* @return {number}
*/
Tone.prototype.toSamples = function(time){
var seconds = this.toSeconds(time);
return Math.round(seconds * this.context.sampleRate);
};
/**
* convert Tone.Time to seconds
*
* this is a simplified version which only handles numbers and
* 'now' relative numbers. If the Transport is included this
* method is overridden to include many other features including
* notationTime, Frequency, and transportTime
*
* @param {Tone.Time} time
* @param {number=} now if passed in, this number will be
* used for all 'now' relative timings
* @return {number}
*/
Tone.prototype.toSeconds = function(time, now){
now = this.defaultArg(now, this.now());
if (typeof time === "number"){
return time; //assuming that it's seconds
} else if (typeof time === "string"){
var plusTime = 0;
if(time.charAt(0) === "+") {
time = time.slice(1);
}
return parseFloat(time) + now;
} else {
return now;
}
};
/**
* convert a frequency into seconds
* accepts both numbers and strings
* i.e. 10hz or 10 both equal .1
*
* @param {number|string} freq
* @return {number}
*/
Tone.prototype.frequencyToSeconds = function(freq){
return 1 / parseFloat(freq);
};
/**
* convert a number in seconds to a frequency
* @param {number} seconds
* @return {number}
*/
Tone.prototype.secondsToFrequency = function(seconds){
return 1/seconds;
};
///////////////////////////////////////////////////////////////////////////
// STATIC METHODS
///////////////////////////////////////////////////////////////////////////
/**
* have a child inherit all of Tone's (or a parent's) prototype
* to inherit the parent's properties, make sure to call
* Parent.call(this) in the child's constructor
*
* based on closure library's inherit function
*
* @param {function} child
* @param {function=} parent (optional) parent to inherit from
* if no parent is supplied, the child
* will inherit from Tone
*/
Tone.extend = function(child, parent){
if (isUndef(parent)){
parent = Tone;
}
function tempConstructor(){}
tempConstructor.prototype = parent.prototype;
child.prototype = new tempConstructor();
/** @override */
child.prototype.constructor = child;
};
return Tone;
});
</pre>
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Tone No Tone Copyright © 2014.
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Documentation generated on Mon Jun 23 2014 14:12:30 GMT-0400 (EDT).
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