mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-17 00:58:09 +00:00
113 lines
No EOL
2.4 KiB
JavaScript
113 lines
No EOL
2.4 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/Equal", "Tone/signal/Signal"], function(Tone){
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/**
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* @class Route a single input to the specified output
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*
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*
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* @constructor
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* @extends {Tone}
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* @param {number=} [outputCount=2] the number of inputs the switch accepts
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*/
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Tone.Route = function(outputCount){
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outputCount = this.defaultArg(outputCount, 2);
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/**
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* the array of outputs
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* @type {Array<RouteGate>}
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*/
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this.output = new Array(outputCount);
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/**
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* a single input
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* @type {GainNode}
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*/
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this.input = this.context.createGain();
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/**
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* the control signal
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* @type {Tone.Signal}
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*/
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this.gate = new Tone.Signal(0);
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//make all the inputs and connect them
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for (var i = 0; i < outputCount; i++){
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var routeGate = new RouteGate(i);
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this.output[i] = routeGate;
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this.gate.connect(routeGate.selecter);
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this.input.connect(routeGate);
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}
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};
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Tone.extend(Tone.Route);
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/**
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* routes the signal to one of the outputs and close the others
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* @param {number=} [which=0] open one of the gates (closes the other)
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* @param {Tone.Time} time the time when the switch will open
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*/
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Tone.Route.prototype.select = function(which, time){
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//make sure it's an integer
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which = Math.floor(which);
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this.gate.setValueAtTime(which, this.toSeconds(time));
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};
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/**
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* dispose method
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*/
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Tone.Route.prototype.dispose = function(){
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this.input.disconnect();
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this.gate.dispose();
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for (var i = 0; i < this.output.length; i++){
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this.output[i].dispose();
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this.output[i] = null;
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}
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this.gate = null;
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this.input = null;
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};
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////////////START HELPER////////////
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/**
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* helper class for Tone.Route representing a single gate
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* @constructor
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* @extends {Tone}
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* @internal only used by Tone.Route
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*/
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var RouteGate = function(num){
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/**
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* the selector
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* @type {Tone.Equal}
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*/
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this.selecter = new Tone.Equal(num);
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/**
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* the gate
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* @type {GainNode}
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*/
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this.gate = this.input = this.output = this.context.createGain();
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//connect the selecter to the gate gain
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this.selecter.connect(this.gate.gain);
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this.gate.gain.value = 0;
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};
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Tone.extend(RouteGate);
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/**
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* clean up
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* @private
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*/
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RouteGate.prototype.dispose = function(){
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this.selecter.dispose();
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this.gate.disconnect();
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this.selecter = null;
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this.gate = null;
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};
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////////////END HELPER////////////
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//return Tone.Route
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return Tone.Route;
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}); |