Tone.js/Tone/core/Buffers.js

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3.7 KiB
JavaScript

define(["Tone/core/Tone", "Tone/core/Buffer"], function (Tone) {
/**
* @class A data structure for holding multiple buffers.
*
* @param {Object|Array} urls An object literal or array
* of urls to load.
* @param {Function=} callback The callback to invoke when
* the buffers are loaded.
* @extends {Tone}
* @example
* //load a whole bank of piano samples
* var pianoSamples = new Tone.Buffers({
* "C4" : "path/to/C4.mp3"
* "C#4" : "path/to/C#4.mp3"
* "D4" : "path/to/D4.mp3"
* "D#4" : "path/to/D#4.mp3"
* ...
* }, function(){
* //play one of the samples when they all load
* player.buffer = pianoSamples.get("C4");
* player.start();
* });
*
*/
Tone.Buffers = function(urls, onload, baseUrl){
/**
* All of the buffers
* @type {Object}
* @private
*/
this._buffers = {};
/**
* A path which is prefixed before every url.
* @type {String}
*/
this.baseUrl = this.defaultArg(baseUrl, "");
urls = this._flattenUrls(urls);
this._loadingCount = 0;
//add each one
for (var key in urls){
this._loadingCount++;
this.add(key, urls[key], this._bufferLoaded.bind(this, onload));
}
};
Tone.extend(Tone.Buffers);
/**
* Get a buffer by name. If an array was loaded,
* then use the array index.
* @param {String|Number} name The key or index of the
* buffer.
* @return {Tone.Buffer}
*/
Tone.Buffers.prototype.get = function(name){
if (this._buffers.hasOwnProperty(name)){
return this._buffers[name];
} else {
throw new Error("Tone.Buffers: no buffer "+name);
}
};
/**
* A buffer was loaded. decrement the counter.
* @param {Function} callback
* @private
*/
Tone.Buffers.prototype._bufferLoaded = function(callback){
this._loadingCount--;
if (this._loadingCount === 0 && callback){
callback(this);
}
};
/**
* Add a buffer by name and url to the Buffers
* @param {String} name A unique name to give
* the buffer
* @param {String|Tone.Buffer|Audiobuffer} url Either the url of the bufer,
* or a buffer which will be added
* with the given name.
* @param {Function=} callback The callback to invoke
* when the url is loaded.
*/
Tone.Buffers.prototype.add = function(name, url, callback){
callback = this.defaultArg(callback, Tone.noOp);
if (url instanceof Tone.Buffer){
this._buffers[name] = url;
callback(this);
} else if (url instanceof AudioBuffer){
this._buffers[name] = new Tone.Buffer(url);
callback(this);
} else if (this.isString(url)){
this._buffers[name] = new Tone.Buffer(this.baseUrl + url, callback);
}
return this;
};
/**
* Flatten an object into a single depth object.
* thanks to https://gist.github.com/penguinboy/762197
* @param {Object} ob
* @return {Object}
* @private
*/
Tone.Buffers.prototype._flattenUrls = function(ob) {
var toReturn = {};
for (var i in ob) {
if (!ob.hasOwnProperty(i)) continue;
if (this.isObject(ob[i])) {
var flatObject = this._flattenUrls(ob[i]);
for (var x in flatObject) {
if (!flatObject.hasOwnProperty(x)) continue;
toReturn[i + "." + x] = flatObject[x];
}
} else {
toReturn[i] = ob[i];
}
}
return toReturn;
};
/**
* Clean up.
* @return {Tone.Buffers} this
*/
Tone.Buffers.prototype.dispose = function(){
for (var name in this._buffers){
this._buffers[name].dispose();
}
this._buffers = null;
return this;
};
return Tone.Buffers;
});