Tone.js/Tone/component/Compressor.js
2015-10-21 10:34:37 -04:00

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2.5 KiB
JavaScript

define(["Tone/core/Tone", "Tone/core/Param"], function(Tone){
"use strict";
/**
* @class Tone.Compressor is a thin wrapper around the Web Audio
* [DynamicsCompressorNode](http://webaudio.github.io/web-audio-api/#the-dynamicscompressornode-interface).
* Compression reduces the volume of loud sounds or amplifies quiet sounds
* by narrowing or "compressing" an audio signal's dynamic range.
* Read more on [Wikipedia](https://en.wikipedia.org/wiki/Dynamic_range_compression).
*
* @extends {Tone}
* @constructor
* @param {Decibels|Object} [threshold] The value above which the compression starts to be applied.
* @param {Positive} [ratio] The gain reduction ratio.
* @example
* var comp = new Tone.Compressor(-30, 3);
*/
Tone.Compressor = function(){
var options = this.optionsObject(arguments, ["threshold", "ratio"], Tone.Compressor.defaults);
/**
* the compressor node
* @type {DynamicsCompressorNode}
* @private
*/
this._compressor = this.input = this.output = this.context.createDynamicsCompressor();
/**
* the threshold vaue
* @type {Decibels}
* @signal
*/
this.threshold = this._compressor.threshold;
/**
* The attack parameter
* @type {Time}
* @signal
*/
this.attack = new Tone.Param(this._compressor.attack, Tone.Type.Time);
/**
* The release parameter
* @type {Time}
* @signal
*/
this.release = new Tone.Param(this._compressor.release, Tone.Type.Time);
/**
* The knee parameter
* @type {Decibels}
* @signal
*/
this.knee = this._compressor.knee;
/**
* The ratio value
* @type {Number}
* @signal
*/
this.ratio = this._compressor.ratio;
//set the defaults
this._readOnly(["knee", "release", "attack", "ratio", "threshold"]);
this.set(options);
};
Tone.extend(Tone.Compressor);
/**
* @static
* @const
* @type {Object}
*/
Tone.Compressor.defaults = {
"ratio" : 12,
"threshold" : -24,
"release" : 0.25,
"attack" : 0.003,
"knee" : 30
};
/**
* clean up
* @returns {Tone.Compressor} this
*/
Tone.Compressor.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._writable(["knee", "release", "attack", "ratio", "threshold"]);
this._compressor.disconnect();
this._compressor = null;
this.attack.dispose();
this.attack = null;
this.release.dispose();
this.release = null;
this.threshold = null;
this.ratio = null;
this.knee = null;
return this;
};
return Tone.Compressor;
});