Tone.js/Tone/instrument/SimpleAM.js
2015-06-13 22:30:53 -04:00

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4.1 KiB
JavaScript

define(["Tone/core/Tone", "Tone/instrument/SimpleSynth", "Tone/signal/Signal", "Tone/signal/Multiply",
"Tone/instrument/Monophonic", "Tone/signal/AudioToGain"],
function(Tone){
"use strict";
/**
* @class the SimpleAM is an amplitude modulation synthesizer
* composed of two SimpleSynths where one SimpleSynth is the
* carrier and the second is the modulator.
*
* @constructor
* @extends {Tone.Monophonic}
* @param {Object} options the options available for the synth
* see defaults below
* @example
* var synth = new Tone.SimpleAM();
*/
Tone.SimpleAM = function(options){
options = this.defaultArg(options, Tone.SimpleAM.defaults);
Tone.Monophonic.call(this, options);
/**
* the first voice
* @type {Tone.SimpleSynth}
*/
this.carrier = new Tone.SimpleSynth(options.carrier);
/**
* the second voice
* @type {Tone.SimpleSynth}
*/
this.modulator = new Tone.SimpleSynth(options.modulator);
/**
* the frequency control
* @type {Frequency}
* @signal
*/
this.frequency = new Tone.Signal(440, Tone.Type.Frequency);
/**
* The ratio between the carrier and the modulator frequencies. A value of 1
* makes both voices in unison, a value of 0.5 puts the modulator an octave below
* the carrier.
* @type {Positive}
* @signal
* @example
* //set the modulator an octave above the carrier frequency
* simpleAM.harmonicity.value = 2;
*/
this.harmonicity = new Tone.Multiply(options.harmonicity);
this.harmonicity.units = Tone.Type.Positive;
/**
* convert the -1,1 output to 0,1
* @type {Tone.AudioToGain}
* @private
*/
this._modulationScale = new Tone.AudioToGain();
/**
* the node where the modulation happens
* @type {GainNode}
* @private
*/
this._modulationNode = this.context.createGain();
//control the two voices frequency
this.frequency.connect(this.carrier.frequency);
this.frequency.chain(this.harmonicity, this.modulator.frequency);
this.modulator.chain(this._modulationScale, this._modulationNode.gain);
this.carrier.chain(this._modulationNode, this.output);
this._readOnly(["carrier", "modulator", "frequency"]);
};
Tone.extend(Tone.SimpleAM, Tone.Monophonic);
/**
* @static
* @type {Object}
*/
Tone.SimpleAM.defaults = {
"harmonicity" : 3,
"carrier" : {
"volume" : -10,
"portamento" : 0,
"oscillator" : {
"type" : "sine"
},
"envelope" : {
"attack" : 0.01,
"decay" : 0.01,
"sustain" : 1,
"release" : 0.5
},
},
"modulator" : {
"volume" : -10,
"portamento" : 0,
"oscillator" : {
"type" : "square"
},
"envelope" : {
"attack" : 2,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
}
}
};
/**
* trigger the attack portion of the note
*
* @param {Time} [time=now] the time the note will occur
* @param {number} [velocity=1] the velocity of the note
* @returns {Tone.SimpleAM} this
*/
Tone.SimpleAM.prototype.triggerEnvelopeAttack = function(time, velocity){
//the port glide
time = this.toSeconds(time);
//the envelopes
this.carrier.envelope.triggerAttack(time, velocity);
this.modulator.envelope.triggerAttack(time);
return this;
};
/**
* trigger the release portion of the note
*
* @param {Time} [time=now] the time the note will release
* @returns {Tone.SimpleAM} this
*/
Tone.SimpleAM.prototype.triggerEnvelopeRelease = function(time){
this.carrier.triggerRelease(time);
this.modulator.triggerRelease(time);
return this;
};
/**
* clean up
* @returns {Tone.SimpleAM} this
*/
Tone.SimpleAM.prototype.dispose = function(){
Tone.Monophonic.prototype.dispose.call(this);
this._writable(["carrier", "modulator", "frequency"]);
this.carrier.dispose();
this.carrier = null;
this.modulator.dispose();
this.modulator = null;
this.frequency.dispose();
this.frequency = null;
this.harmonicity.dispose();
this.harmonicity = null;
this._modulationScale.dispose();
this._modulationScale = null;
this._modulationNode.disconnect();
this._modulationNode = null;
return this;
};
return Tone.SimpleAM;
});